▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Плагины/DreamVoice
DreamVoice

DreamVoice

Advanced spatial audio framework for Paper, Fabric & Simple Voice Chat. Featuring soundproof acoustic physics (VoiceWall), 3D visualizer, spatial speakers, covert wiretaps, radio channels, playable audio cassettes, DSP filters & speech AI.

Оцените первым
144
3
Все версии→DreamVoice 1.1.0

DreamVoice 1.1.0

Release05.09.2026

Список изменений

Changelog 1.1.0

🔊 3D Spatial Audio & Speaker/Projection Enhancements

  • Native 3D Positional Audio for In-Game Speakers:
    • Migrated speaker audio playback from flat StaticAudioChannel with manual gain curves to LocationalAudioChannel.
    • Speakers now feature full 3D spatialization (OpenAL / HRTF, stereo panning, pitch, and distance roll-off) centered directly on the speaker's in-game block location.
  • Native 3D Positional Audio for Voice Projections (Body Anchors):
    • Upgraded voice projections (routeOwnerVoiceToAnchorListeners) to LocationalAudioChannel positioned at the projection's anchor location.
    • Players standing around an active projection/anchor (e.g. security cameras, drones, intercoms) now hear the projected voice with accurate 3D spatialization and attenuation.
  • Elimination of Multi-Channel Audio Crackling & Popping:
    • Resolved Opus filter corruption occurring when multiple speakers or projections transmit concurrently.
    • Replaced shared/global OpusEncoder instances with discrete, stateful stream encoders keyed per (Source : Sender : Listener) pipeline.
    • Deterministic channel UUIDs (UUID.nameUUIDFromBytes) ensure each unique audio stream retains its own independent Opus prediction state without inter-channel bleed.
    • Added automatic encoder lifecycle cleanup on player disconnect and inactivity timeouts (30 seconds).

⚙️ Configuration & Live Reload Synchronization

  • Fixed Live Config Reload (/dreamvoice reload config):
    • Fixed an issue where reloading the configuration reloaded Codex in memory but failed to notify or update the active VoiceWallService.
    • /dreamvoice reload config now dynamically applies changes to VoiceWall active state (enabled), modes (STRICT_BLOCK, REALISTIC, etc.) and airDamping live without requiring a server reboot.
    • Updated Codex.VoiceWall.getEffectiveMode() so disabling VoiceWall ("enabled": false) properly forces VoiceWallMode.OFF even if an explicit mode string is present in the configuration.
  • Modernized Default config.json Template:
    • Aligned default config.json with the full modern Codex object graph (including diffraction, categories, overrides, reverb, and airDamping).
    • Strict JSON handling in CodexServiceImpl: eliminates stale fallback behaviors and ensures consistency between file configuration and in-game diagnostic commands (/voicewall info).

🧱 VoiceWall & Acoustic Physics

  • Fixed Wall Attenuation Gain Inversion & Clipping Elimination:
    • Fixed a critical DSP bug where wall attenuation formula Math.pow(10.0, totalDbLoss / 20.0) amplified audio signals (e.g. +15 dB to +40 dB boost, up to 100x magnification) instead of attenuating them (-totalDbLoss / 20.0).
    • Added sample clamping Math.clamp(..., Short.MIN_VALUE, Short.MAX_VALUE) and soft-knee anti-clipping limiting (AudioLimiter) to prevent digital saturation crackling/popping when voice passes through walls.
    • Full 3D Spatialization Intact: Retained native Simple Voice Chat EntitySoundPacket transmission, preserving client-side OpenAL HRTF, angle, distance, and 3D spatial panning.
  • Dedicated Stream Codecs for VoiceWall Audio:
    • Replaced shared receiver codecs with isolated OpusDecoder and OpusEncoder pipelines keyed per (senderUuid : receiverUUID) stream.
    • Prevents Opus Linear Predictive Coding (LPC) state desynchronization when multiple speakers talk simultaneously or within wall attenuation fields.
    • Added automatic cleanup of inactive stream codecs upon player quit and inactivity timeouts (30s).
  • Acoustic Raycast Partial Attenuation:
    • Updated speaker and projection wall occlusion checks from binary block checks (ray.isBlocked()) to line-of-sight analysis (!ray.lineOfSight()).
    • Allows material-based sound dampening and wall absorption through blocks instead of completely cutting off audio prematurely.
  • Codex Data Mutability:
    • Removed final from Codex.distance and added @Setter / @AllArgsConstructor annotations to support runtime updates and proper deserialization.

🎙️ Global Audio Codec Isolation & Crackling Elimination

  • Wiretaps & Hidden Bugs (VoiceWiretapService):
    • Isolated Opus encoders per (wiretapUuid : senderUuid) stream to eliminate multi-speaker corruption around listening bugs.
    • Deterministic channel UUIDs (UUID.nameUUIDFromBytes) ensure channel stability across player reconnections.
    • Automatic stream encoder disposal on player quit and inactivity.
  • Walkie-Talkie Radio (VoiceRadioService):
    • Isolated radio Opus encoders per sender to prevent frame predictor corruption between radio broadcasts and other audio features.
    • Fixed Roger Beep audio injection: temporary tone generator encoder is cleanly closed without colliding with ongoing player voice streams.
    • Deterministic channel UUIDs for static radio channels.
  • Point-to-Point Transmitters (VoiceTransmitterService):
    • Dedicated transmitter encoders per speaker and deterministic static channel IDs.
    • Complete lifecycle tracking with automatic inactivity cleanup.
  • Voice Cassette Recording (VoiceRecordingService):
    • Dedicated recording encoders per speaker protected by AudioLimiter.
    • Guaranteed safe native Opus decoder closure in finally blocks during cassette playback frame stitching.

Файлы

DreamVoice.jar(7.78 MiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

1.1.0

Загрузчики

Paper
Purpur
Spigot

Версии игры

26.1.2

Загрузок

1

Дата публикации

05.09.2026

Загрузил

ID версии

Главная