
DisplayEntityUtils
DisplayEntityUtils makes using display entities easier. Supports BDEngine, for display entity models and animations, without resource packs or mods.
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3.5.3 | BDEngine API Import & New Commands
Release02.06.2026
Список изменений
Release Highlights
- Many New Commands💻
- BDEngine API Project Import 📦
- API Changes 🔨
- Bug Fixes 🐛
Changes and help for content regarding this release can be found on the Wiki
General
- Tags can no longer contain spaces in
animations,groups,parts, etc. - Dropped support for legacy
BDEnginedatapack conversion- This applies to datapacks created before Dec. 8th 2024
- Added importing and conversion of
BDEngineProjects directly from the website to your game - ALL Animation Frames now have a default
Frame Point, located at a group's origin
Command Changes
-
New Command:
/deu bdengine import- Import and convert a BDEngine project's model and animations
- Permission:
deu.bdengine.import
-
New Command:
/deu anim adddefaultparticle- Add particles to an animation at a frame's default point (group origin)
- Permission:
deu.anim.addparticle
-
New Command:
/deu anim adddefaultsound- Add sounds to an animation at a frame's default point (group origin)
- Permission:
deu.anim.addsound
-
New Command:
/deu anim showpoints- Show the
Frame Pointsof an animation frame - Permission:
deu.anim.info
- Show the
-
New Command:
/deu group spawnat- Spawn a group at a specified location
- Permission
deu.group.spawn
-
New Command:
/deu group despawnat- Despawn groups within a given range of a location
- Permission:
deu.group.despawn
-
Changed
/deu group clone- Added
-hereargument to spawn clone the group at the player's location
- Added
-
Added an
-allargument to all commands that acceptframe-ids/frame-tag -
Removed Commands:
/deu bdengine convertdpleg/deu group clonehere/deu anim editallframes
API Changes
New Version: 3.5.3
Additions/Changes
- Added
DEUSound#fromCommand- Get a
DEUSoundfrom aplaysoundcommand
- Get a
- Updated
#equals,#hashCode, and#cloneforSpawnedDisplayAnimationFrame,DisplayTransformationandAnimationCamera - Added
BDEngineUtils#convertDatapack- Converts a
BDEnginedatapack into group and animation formats for DEU - Uses the new
BDEDatapackConvertEventto get converted resources
- Converts a
- Added
BDEngineUtils#importProject- Imports and converts a
BDEngineProject by its export ID - Uses the new
BDEAPIConvertEventto get converted resources
- Imports and converts a
- Added
SpawnedDisplayAnimationFrame#getDefaultFramePoint- Gets the default
FramePointof an animation frame, located at the group's origin - The default point's location and tag are immutable
- Gets the default
- Added
PacketDisplayEntityGroup#getNearbyGroups- Get nearby
PacketDisplayEntityGroupsin a given range of a location
- Get nearby
- Added
#removeParticleand#removeAllParticlestoFramePoint
Breaking Changes
- Removed
BDEngineUtils#requestModel
Bug Fixes / QOL
- Updated version checking logic
- Improved logic for
BDEnginedatapack conversion - Fixed issues where adding particles to an animation could fail
- Fixed an issue where loading an animation's particles could fail
- Changed the range and step of the
deltaandextrain Animation Particle creation dialogs, for more fine control - Improved tab completion of optional command arguments
- Fixed a
NullPointerExceptionoccuring when attempting to remove an invalidPartSelection - Sounds and Particles can now be removed from
Frame Points
What's Changed
- 3.5.3 by @PZDonny in https://github.com/PZDonny/DisplayEntityUtils/pull/72
Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.5.2...3.5.3
Файлы
displayentityutils-3.5.3.jar(4.08 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.5.3
Загрузчики
Paper
Версии игры
1.20–26.1.2
Загрузок
27
Дата публикации
02.06.2026
