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Плагины/DisplayEntityUtils
DisplayEntityUtils

DisplayEntityUtils

DisplayEntityUtils makes using display entities easier. Supports BDEngine, for display entity models and animations, without resource packs or mods.

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Все версии3.5.3 | BDEngine API Import & New Commands

3.5.3 | BDEngine API Import & New Commands

Release02.06.2026

Список изменений

Release Highlights

  • Many New Commands💻
  • BDEngine API Project Import 📦
  • API Changes 🔨
  • Bug Fixes 🐛

Changes and help for content regarding this release can be found on the Wiki

General

  • Tags can no longer contain spaces in animations, groups, parts, etc.
  • Dropped support for legacy BDEngine datapack conversion
    • This applies to datapacks created before Dec. 8th 2024
  • Added importing and conversion of BDEngine Projects directly from the website to your game
  • ALL Animation Frames now have a default Frame Point, located at a group's origin

Command Changes

  • New Command: /deu bdengine import

    • Import and convert a BDEngine project's model and animations
    • Permission: deu.bdengine.import
  • New Command: /deu anim adddefaultparticle

    • Add particles to an animation at a frame's default point (group origin)
    • Permission: deu.anim.addparticle
  • New Command: /deu anim adddefaultsound

    • Add sounds to an animation at a frame's default point (group origin)
    • Permission: deu.anim.addsound
  • New Command: /deu anim showpoints

    • Show the Frame Points of an animation frame
    • Permission: deu.anim.info
  • New Command: /deu group spawnat

    • Spawn a group at a specified location
    • Permission deu.group.spawn
  • New Command: /deu group despawnat

    • Despawn groups within a given range of a location
    • Permission: deu.group.despawn
  • Changed /deu group clone

    • Added -here argument to spawn clone the group at the player's location
  • Added an -all argument to all commands that accept frame-ids/frame-tag

  • Removed Commands:

    • /deu bdengine convertdpleg
    • /deu group clonehere
    • /deu anim editallframes

API Changes

New Version: 3.5.3

Additions/Changes

  • Added DEUSound#fromCommand
    • Get a DEUSound from a playsound command
  • Updated #equals, #hashCode, and #clone for SpawnedDisplayAnimationFrame, DisplayTransformation and AnimationCamera
  • Added BDEngineUtils#convertDatapack
    • Converts a BDEngine datapack into group and animation formats for DEU
    • Uses the new BDEDatapackConvertEvent to get converted resources
  • Added BDEngineUtils#importProject
    • Imports and converts a BDEngine Project by its export ID
    • Uses the new BDEAPIConvertEvent to get converted resources
  • Added SpawnedDisplayAnimationFrame#getDefaultFramePoint
    • Gets the default FramePoint of an animation frame, located at the group's origin
    • The default point's location and tag are immutable
  • Added PacketDisplayEntityGroup#getNearbyGroups
    • Get nearby PacketDisplayEntityGroups in a given range of a location
  • Added #removeParticle and #removeAllParticles to FramePoint

Breaking Changes

  • Removed BDEngineUtils#requestModel

Bug Fixes / QOL

  • Updated version checking logic
  • Improved logic for BDEngine datapack conversion
  • Fixed issues where adding particles to an animation could fail
  • Fixed an issue where loading an animation's particles could fail
  • Changed the range and step of the delta and extra in Animation Particle creation dialogs, for more fine control
  • Improved tab completion of optional command arguments
  • Fixed a NullPointerException occuring when attempting to remove an invalid PartSelection
  • Sounds and Particles can now be removed from Frame Points

What's Changed

  • 3.5.3 by @PZDonny in https://github.com/PZDonny/DisplayEntityUtils/pull/72

Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.5.2...3.5.3

Файлы

displayentityutils-3.5.3.jar(4.08 MiB)
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Метаданные

Канал релиза

Release

Номер версии

3.5.3

Загрузчики

Paper

Версии игры

1.20–26.1.2

Загрузок

27

Дата публикации

02.06.2026

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ID версии

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