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Плагины/DisplayEntityUtils
DisplayEntityUtils

DisplayEntityUtils

DisplayEntityUtils makes using display entities easier. Supports BDEngine, for display entity models and animations, without resource packs or mods.

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Все версии3.5.2 | New Commands, Animation Change, Many Bug Fixes

3.5.2 | New Commands, Animation Change, Many Bug Fixes

Release25.05.2026

Список изменений

Release Highlights

  • New, Removed, & Changed Commands 💻
  • Updated Skript Syntax📜
  • DisplayController Changes 🤖
  • API Changes 🔨
  • Many Bug Fixes 🐛

General

  • Added support for Minecraft 26.1.2
  • Added support for Skript 2.15.2

Command Changes

  • New Command: /deu group ridedespawn

    • Make a group ride an entity, but despawn the group if the entity dies/despawns/disconnects
    • Permission: deu.group.ride
  • New Command: /deu mannequin spawn

    • Spawn a mannequin entity at your location, and optionally add it to your selected group
    • Permission: deu.mannequin.spawn
  • New Command /deu interaction spawn

    • Spawn an interaction entity at your location, and optionally add it to your selected group
    • Permission: deu.interaction.spawn
  • Added -nodata option to /deu anim play to optionally disable texture changes for block/item displays and text display text changes

  • Removed /deu anim toggletexturechanges

  • Removed /deu interaction addtogroup

  • Removed /deu interaction spawnhere

Display Controller

  • Added group.allowAnimationDataChanges to determine an animation played on a group should be able to change non-transformation data
  • Added animationDataChangesOverride boolean (true/false) to animation states, optionally overriding the group.allowAnimationDataChanges value. (Example: states.death.animationDataChanges: true)
  • Updated MythicMobs Skill Mechanic:
    • - deuanimate{id=controller-id;anim=animation-tag;t=animation-type;s=storage-location,datachanges=true}

Skript

  • Display & Interaction entities can now be used in Skript syntax that previously only allowed parts.
    • For getting/setting properties of the entity
  • Removed Toggle Animation Texture Changes syntax
  • Updated Create Display Animator
    • set {_animator} to a linear animator using {_animation} without data changes

Bug Fixes / QOL

  • Fixed an issue causing DisplayController animation states to not work correctly
  • Fixed an issue causing rideOffset for DisplayControllers to not work correctly
  • Included a group's Ride Offset in auto culling calculations
  • Packet-based group passengers are correctly unregistered when the group should despawn after the vehicle becomes invalid
  • Fixed vehicle / group passenger(s) desync when changing worlds
  • Fixed an issue causing players to be unable to teleport when they have a group passenger
  • Internally changed how group parts are registered, reducing inconsistencies in some cases
  • Fixed an issue where non-packet based parts were not being registered correctly
  • Duplicate items no longer appear across pages in /deu listgroups, /deu listanims, /deu group list, or /deu anim list commands
  • Invulnerable mannequins in groups no longer take damage from players in creative mode
  • Fixed BDEngine Datapack conversion sometimes not working in the_end or the_nether

API Changes

  • Added #setBlockReplacement and #setItemReplacement to GroupSpawnSettings to replace blocks/items of a given type when spawning a group
  • Added new constructors to DisplayAnimator with a Boolean parameter allowDataChanges to determine if a block/item textures and text display text should changed based on animation frame data.
  • Removed SpawnedDisplayAnimation#allowTextureChanges methods

What's Changed

  • 3.5.2 by @PZDonny in https://github.com/PZDonny/DisplayEntityUtils/pull/71

Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.5.1...3.5.2

Файлы

displayentityutils-3.5.2.jar(4.05 MiB)
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Метаданные

Канал релиза

Release

Номер версии

3.5.2

Загрузчики

Paper

Версии игры

1.20–26.1.2

Загрузок

16

Дата публикации

25.05.2026

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ID версии

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