
DisplayEntityUtils
DisplayEntityUtils makes using display entities easier. Supports BDEngine, for display entity models and animations, without resource packs or mods.
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3.5.2 | New Commands, Animation Change, Many Bug Fixes
Release25.05.2026
Список изменений
Release Highlights
- New, Removed, & Changed Commands 💻
- Updated Skript Syntax📜
- DisplayController Changes 🤖
- API Changes 🔨
- Many Bug Fixes 🐛
General
- Added support for Minecraft 26.1.2
- Added support for Skript 2.15.2
Command Changes
-
New Command:
/deu group ridedespawn- Make a group ride an entity, but despawn the group if the entity dies/despawns/disconnects
- Permission:
deu.group.ride
-
New Command:
/deu mannequin spawn- Spawn a mannequin entity at your location, and optionally add it to your selected group
- Permission:
deu.mannequin.spawn
-
New Command
/deu interaction spawn- Spawn an interaction entity at your location, and optionally add it to your selected group
- Permission:
deu.interaction.spawn
-
Added
-nodataoption to/deu anim playto optionally disable texture changes for block/item displays and text display text changes -
Removed
/deu anim toggletexturechanges -
Removed
/deu interaction addtogroup -
Removed
/deu interaction spawnhere
Display Controller
- Added
group.allowAnimationDataChangesto determine an animation played on a group should be able to change non-transformation data - Added
animationDataChangesOverrideboolean (true/false) to animation states, optionally overriding thegroup.allowAnimationDataChangesvalue. (Example:states.death.animationDataChanges: true) - Updated MythicMobs Skill Mechanic:
- deuanimate{id=controller-id;anim=animation-tag;t=animation-type;s=storage-location,datachanges=true}
Skript
- Display & Interaction entities can now be used in Skript syntax that previously only allowed parts.
- For getting/setting properties of the entity
- Removed
Toggle Animation Texture Changessyntax - Updated
Create Display Animatorset {_animator} to a linear animator using {_animation} without data changes
Bug Fixes / QOL
- Fixed an issue causing
DisplayControlleranimation states to not work correctly - Fixed an issue causing
rideOffsetforDisplayControllersto not work correctly - Included a group's
Ride Offsetin auto culling calculations - Packet-based group passengers are correctly unregistered when the group should despawn after the vehicle becomes invalid
- Fixed vehicle / group passenger(s) desync when changing worlds
- Fixed an issue causing players to be unable to teleport when they have a group passenger
- Internally changed how group parts are registered, reducing inconsistencies in some cases
- Fixed an issue where non-packet based parts were not being registered correctly
- Duplicate items no longer appear across pages in
/deu listgroups,/deu listanims,/deu group list, or/deu anim listcommands - Invulnerable mannequins in groups no longer take damage from players in creative mode
- Fixed
BDEngine Datapackconversion sometimes not working inthe_endorthe_nether
API Changes
- Added
#setBlockReplacementand#setItemReplacementtoGroupSpawnSettingsto replace blocks/items of a given type when spawning a group - Added new constructors to
DisplayAnimatorwith a Boolean parameterallowDataChangesto determine if a block/item textures and text display text should changed based on animation frame data. - Removed
SpawnedDisplayAnimation#allowTextureChangesmethods
What's Changed
- 3.5.2 by @PZDonny in https://github.com/PZDonny/DisplayEntityUtils/pull/71
Full Changelog: https://github.com/PZDonny/DisplayEntityUtils/compare/3.5.1...3.5.2
Файлы
displayentityutils-3.5.2.jar(4.05 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.5.2
Загрузчики
Paper
Версии игры
1.20–26.1.2
Загрузок
16
Дата публикации
25.05.2026
