denizen-bulletphys 1.0.0-alpha (build 3)
Alpha26.07.2026
Список изменений
Added
- Introduce player influence on the physics engine. A player can now be
represented inside the simulation and interact with dynamic bodies. Enable it
per player with
/denizenphysics collision on|off [player](alias/dphysics, off by default, session-only): the player becomes an invisible kinematic collider that follows them in real time, so falling blocks and other dynamic bodies get pushed aside when the player walks through them. - Experimental: shulker colliders. A global, session-only, off-by-default
mode toggled with
/denizenphysics collision shulker on|off. When enabled, every physics block gets a real, solid Minecraft collision box (via an invisible AI-less shulker overlaid on the block_display) in addition to its normal visual. This lets falling blocks physically affect the player: the player can stand on a block, trip over one resting against a wall, be held down by a block falling onto them (unable to climb higher under its weight), or be pushed into the "swimming" crawl pose when pinned in a one-block gap. Purely one-directional (body → collider); it does not feed back into the physics engine.
Changed
- bStats now reports three clean version charts (Denizen version, denizen-physics version, and the physics engine version) instead of a backend string that fragmented across platforms.
Файлы
denizen-physics-1.0.0-alpha-3.jar(7.11 MiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
1.0.0-alpha.3
Загрузчики
BukkitFoliaPaperPurpurSpigot
Версии игры
1.21–26.2
Загрузок
16
Дата публикации
26.07.2026

