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Плагины/denizen-bulletphys
denizen-bulletphys

denizen-bulletphys

Real physics for Minecraft, powered by Denizen: falling blocks, suspension-based vehicles, and more.

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Все версии→denizen-bulletphys 1.0.0-alpha (build 3)

denizen-bulletphys 1.0.0-alpha (build 3)

Alpha26.07.2026

Список изменений

Added

  • Introduce player influence on the physics engine. A player can now be represented inside the simulation and interact with dynamic bodies. Enable it per player with /denizenphysics collision on|off [player] (alias /dphysics, off by default, session-only): the player becomes an invisible kinematic collider that follows them in real time, so falling blocks and other dynamic bodies get pushed aside when the player walks through them.
  • Experimental: shulker colliders. A global, session-only, off-by-default mode toggled with /denizenphysics collision shulker on|off. When enabled, every physics block gets a real, solid Minecraft collision box (via an invisible AI-less shulker overlaid on the block_display) in addition to its normal visual. This lets falling blocks physically affect the player: the player can stand on a block, trip over one resting against a wall, be held down by a block falling onto them (unable to climb higher under its weight), or be pushed into the "swimming" crawl pose when pinned in a one-block gap. Purely one-directional (body → collider); it does not feed back into the physics engine.

Changed

  • bStats now reports three clean version charts (Denizen version, denizen-physics version, and the physics engine version) instead of a backend string that fragmented across platforms.

Файлы

denizen-physics-1.0.0-alpha-3.jar(7.11 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

1.0.0-alpha.3

Загрузчики

Bukkit
Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.2

Загрузок

16

Дата публикации

26.07.2026

Загрузил

ID версии

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