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DeluxeEggs

DeluxeEggs

Best Free EGG Cosmetic Solution for your Server !

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Все версии→DeluxeEggs 1.0.1 ( UPDATE ) Major code rework, bug fixing !

DeluxeEggs 1.0.1 ( UPDATE ) Major code rework, bug fixing !

Release04.09.2026

Список изменений

Hello everyone! DeluxeEggs 1.0.1 is a stability release. The plugin now behaves the same on 1.8 as it does on the newest builds, messages.yml finally does something, and your data no longer reaches the disk only at shutdown.

Fixed

  • Eggs in worlds that were not loaded yet were silently deleted. If a world had not finished loading when DeluxeEggs started — the usual case with Multiverse — every egg in it was dropped from memory and then wiped from eggs.yml on the next save, with nothing in the console. Eggs are now kept regardless of world state and start working the moment their world loads.
  • Rewards could stop halfway through. On newer versions the effects code could abort the find sequence after the egg had already been marked as found, so the player got no firework, no reward commands, no title and no messages — and clicking again just said they had already found it. The reward was gone for good. The whole chain is now version-safe, and a single failing reward command no longer cancels the rest.
  • Particles never appeared, on any version. The particle names have been broken since release. Both the old and the new spelling now work (VILLAGER_HAPPY and HAPPY_VILLAGER, SMOKE_NORMAL and SMOKE, and so on), so existing configs need no edits. An unrecognised name is now reported in the console instead of being ignored.
  • "You have already found this Easter Egg!" right after finding one. On 1.9 and above every click was processed twice. Fixed.
  • messages.yml did nothing. The file was never created and never read, so every message used a hardcoded English string and editing it had no effect. It is now written on first start and fully used.
  • Per-egg titles were ignored. The title and subtitle you set on an egg were saved and shown in the editor but never displayed — a fixed English title was always sent instead.
  • Reward commands starting with / failed. Writing /give %player% diamond in eggs.yml, the natural way, produced "unknown command". Both forms now work.
  • The found counter could exceed the total. After deleting any egg, players kept counting it, so %deluxeeggs_found% could pass %deluxeeggs_total% and the completion message fired on every find afterwards.
  • Two eggs on one block made 100% impossible. Only one could ever be clicked, but both counted towards the total, so the hunt could never be completed. The unreachable one is now removed.
  • Custom head textures became blank Steve heads on the newest server versions.
  • Protected regions were not respected. A block placement denied by WorldGuard still registered an egg at a spot with no block, and breaking a block whose break had been cancelled still deleted the egg.
  • Items could be lost in the editor. Shift-clicking or dragging items into /ee menu put them in the menu, where they vanished. /ee give also destroyed the egg item when your inventory was full, while still saying it had been given.
  • A stack of egg items all shared one ID. Placing them registered the same egg over and over, leaving dead blocks that did nothing. Each placed block is now its own egg.
  • HeadDatabase commands crashed with "an internal error occurred" when HeadDatabase was not installed, instead of saying so.
  • Nothing was saved until a clean shutdown. Any crash or hard restart lost every egg created and every egg found since startup.

Added

  • Autosave. New AutoSaveMinutes option in config.yml, set to 5 by default. Saving now happens off the main thread, so it does not cost you a tick.
  • Full message customisation. Every message lives in messages.yml with %prefix%, %player%, %egg%, %found% and %total% support. Set any message to "" to disable it, and mark a help line with to show it only to staff.
  • Two new placeholders. %deluxeeggs_remaining% and %deluxeeggs_percent%, alongside the existing %deluxeeggs_found% and %deluxeeggs_total%.
  • Paged /ee list. The help text has always advertised /ee list [page]; it now actually pages instead of dumping every egg into chat at once.
  • deluxeeggs.admin is declared in plugin.yml, so permission plugins can see and suggest it.

Changed

  • Much faster. Finding the egg at a block is now a direct lookup instead of a scan through every egg on the server, on every click and every block break. Config values are read once at startup rather than on every message.
  • Stable ordering. /ee menu and /ee list no longer shuffle their order between openings.
  • Hex colours behave below 1.16. &#RRGGBB codes are stripped on versions that cannot render them, instead of printing garbage into chat.
  • Cleaner console output. No more raw colour codes in the log file, and real warnings when something is misconfigured.

  • Stable ordering. /ee menu and /ee list no longer shuffle their order between openings.
  • Hex colours behave below 1.16. &#RRGGBB codes are stripped on versions that cannot render them, instead of printing garbage into chat.
  • Cleaner console output. No more raw colour codes in the log file, and real warnings when something is misconfigured.

Файлы

DeluxeEggs-1.0.0.jar(57.27 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.1

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.8–26.2

Загрузок

5

Дата публикации

04.09.2026

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ID версии

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