▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Плагины/CoreChatX
CoreChatX

CoreChatX

CoreChatX is a complete communication suite for Minecraft servers. It brings multiple chat-related features into one polished system.

Оцените первым
208
2
Все версииCoreChatX 2026.2.2

CoreChatX 2026.2.2

Release03.06.2026

Список изменений

CoreChatX 2026.2.2

Added

  • Added Discord image rendering for ChatItem tokens sent from Minecraft: [item], [i], [armor], [hotbar], [inventory], [inv], [enderchest], [ender], [ec], and shulker previews from [item].
    • In STANDALONE, Paper renders and sends the Discord attachment directly.
    • In PROXY, Paper renders the snapshot and Velocity sends the final Discord embed/attachment for the correct proxy group.
  • Added interactive Discord item inspection for non-[item] snapshots. Inventory-like renders can show dropdown menus; selecting an entry sends an ephemeral single-item preview to that Discord user. The menu expires with the same lifetime as the in-game ChatItem preview token.
  • Added Minecraft-style single item renders for Discord [item] previews. The generated image uses the Minecraft bitmap font, tooltip background, custom names, lore, enchantments, potion effects, attributes, armor trims, durability, and item icon rendering instead of plain Discord embed text.
  • Added Discord handling for inbound attachments. Discord images/files now appear in Minecraft as clickable [filename] components with hover text and an open-url click action; messages with only attachments are forwarded too.
  • Added Discord console support:
    • discord.console in Paper discord.yml can run a standalone or per-backend console bot.
    • discord.console in Velocity velocity-discord.yml can run proxy console commands from Discord.
    • command-prefix: "" is allowed and makes every message in the console channel execute as a command.
  • Added Discord player-list command support for both Paper STANDALONE and Velocity PROXY.
    • Text command default: !playerlist.
    • Slash command default: /playerlist.
    • Velocity resolves the target proxy group from discord.inbound.channel-routes.
  • Added Discord text channel description updates through discord.channel-description.
    • Paper STANDALONE: updates standalone channel topics.
    • Velocity PROXY: updates text channel topics per configured network-channel.
    • Internal placeholders: {online} and {online_in_group}.
    • PlaceholderAPI placeholders are supported on Paper; Velocity can resolve them through PAPIProxyBridge when installed.
  • Added Velocity-owned join/quit/first-join announcements for deployment.mode: PROXY.
    • Velocity now decides join/quit based on proxy group entry, group switch, and proxy disconnect.
    • Switching backend inside the same CoreChatX group does not announce join/quit.
    • Switching between groups sends quit to the old group and join to the new group.
  • Added group-wide broadcast routing in PROXY mode. Paper /broadcast <message> now fans out to the current Velocity group instead of only the local backend, and Velocity also provides /broadcast.
  • Added player head rendering support for name-only profile components such as minecraft:player_head[minecraft:profile="IceWolf23X"], in addition to heads that already contain texture properties.

Changed

  • ChatItem in-game previews now use more compact layouts for single/small snapshots:
    • [item] opens a 5-slot hopper preview with the item centered.
    • [armor] opens a 5-slot hopper preview with helmet, chestplate, leggings, boots, and offhand.
    • [inventory], [hotbar], [enderchest], and shulker previews keep their existing snapshot sizes.
  • Velocity Discord bridge output can resolve PlaceholderAPI placeholders through optional PAPIProxyBridge for Velocity-side formats such as player list rows, channel descriptions, join/quit messages, and fallback Discord formats.
  • Paper discord.yml is now clearly split by runtime responsibility:
    • STANDALONE owns Discord bridge, account linking, login gates, player list, channel descriptions, and console.
    • PROXY keeps bridge/account-linking/login gates on Velocity, while Paper can still run a console-only backend bot if configured.

Fixed

  • Fixed PlaceholderAPI placeholders staying unresolved in cross-server messages when the message had to be routed through Velocity.

  • Fixed proxy join/quit symptoms where quit messages could be missing, duplicated, or formatted differently depending on which backend still had players online.

  • Fixed Minecraft-to-Discord raw mention abuse. Players typing raw Discord mention syntax like <@...>, role mentions, @everyone, or @here can now be blocked from pinging Discord users/roles.

  • Fixed Discord inbound attachment forwarding so attachment-only Discord messages are no longer dropped before reaching Minecraft.

  • Fixed config synchronization behavior so missing default keys are added back to Paper YAML configs and Velocity YAML/properties configs instead of requiring a clean file for every new option.

Configuration

chatitems.yml now supports Discord image rendering and item menu configuration:

discord-images:
  enabled: true
  max-images-per-message: 3
  embed:
    title:
      item: "{item_name}"
      armor: "{player_nickname}'s armor"
      hotbar: "{player_nickname}'s hotbar"
      inventory: "{player_nickname}'s inventory"
      enderchest: "{player_nickname}'s ender chest"
      shulker: "{player_nickname}'s shulker"
    description:
      item:
        - "{enchantments}"
        - "{attributes}"
        - "{potion_effects}"
        - "{lore}"
        - "{armor_trim}"
        - "{banner_patterns}"
        - "{unbreakable}"
        - "{can_place_on}"
        - "{can_break}"
        - "{book_metadata}"
        - "{firework_data}"
        - "{durability_line}"
      armor: []
      hotbar: []
      inventory: []
      enderchest: []
      shulker: []
  item-menu:
    enabled: true
    placeholder: "Inspect an item"
    label-format: "Slot {slot}: {item_display_name}"
    description-format: "x{amount} - {material}"
    expired-message: "This ChatItem preview has expired."
    unavailable-message: "That item preview is unavailable."
  render:
    scale: 5
    single-item-details-scale: 5
    single-item-details-icon-multiplier: 3
  assets:
    minecraft-version: "auto"
    download-vanilla-assets: true
    resource-packs: []
  • discord-images.embed.title.*: controls Discord embed titles; for [item], the title is rendered into the PNG tooltip panel.
  • discord-images.embed.description.item: controls single-item tooltip details. Empty metadata placeholders are skipped, so missing lore/enchantments/durability do not leave unwanted blank detail sections.
  • discord-images.item-menu.*: controls the Discord dropdown menu shown under multi-item snapshots.
  • discord-images.render.scale: pixel scale for inventory-like renders.
  • discord-images.render.single-item-details-scale: pixel scale for the single-item tooltip text/background.
  • discord-images.render.single-item-details-icon-multiplier: multiplier applied only to the item icon in the single-item details panel.
  • discord-images.assets.resource-packs: optional resource pack zip/folder paths used before vanilla fallback assets.

discord.yml and velocity-discord.yml now include:

discord:
  prevent-mentions-from-minecraft: true
  connection-messages:
    enabled: false
    join-format: ""
    first-join-format: ""
    quit-format: ""
    embed:
      enabled: false
      join-color: "#57F287"
      first-join-color: "#57F287"
      quit-color: "#ED4245"
      join-description: ""
      first-join-description: ""
      quit-description: ""
  console:
    enabled: false
    channel-id: ""
    command-prefix: "!"
  player-list:
    enabled: false
    command: "!playerlist"
    register-slash-command: true
    slash-command-name: "playerlist"
  channel-description:
    enabled: false
    interval-seconds: 300
    triggers:
      on-connection: true
      on-disconnection: true
      event-debounce-seconds: 5
    entries: []

Velocity velocity-discord.yml also supports group-aware options:

account-linking:
  required-play-roles:
    groups:
      # corechatx:survival:
      #   enabled: true
      #   role-ids:
      #     - "123456789012345678"

discord:
  channel-description:
    triggers:
      on-group-change: true
    entries:
      # - channel-id: "123456789012345678"
      #   network-channel: "corechatx:survival"
      #   description: "Players {online_in_group}/{online}"
  inbound:
    channel-routes:
      # "123456789012345678":
      #   channel: "global"
      #   network-channel: "corechatx:survival"
      #   require-linked: inherit

New Velocity message file:

# velocity-messages.yml
nicknames:
  prefix: ""

first-join:
  enabled: true
  counter-enabled: true

join-quit:
  join-enabled: true
  quit-enabled: true
  join: "<dark_gray>[</dark_gray><green>+</green><dark_gray>]</dark_gray> <white>{player_nickname}</white>"
  quit: "<dark_gray>[</dark_gray><red>-</red><dark_gray>]</dark_gray> <white>{player_nickname}</white>"
  first-join: "<dark_gray>[</dark_gray><gradient:#79d6b8:#5aa9ff>Welcome</gradient><dark_gray>]</dark_gray> <white>{player_nickname}</white><gray> is joining for the first time as player </gray><white>#{count}</white><gray>.</gray>"

config.yml join/quit comments now clarify that join-quit.mode: NETWORK is Velocity-owned in PROXY mode and uses velocity-messages.yml.

Commands

  • Changed Paper /broadcast <message> in PROXY mode to route through Velocity to the backend group instead of sending only on the local backend.
  • Added Velocity /broadcast:
    • with one configured group: /broadcast <message>;
    • with multiple groups: /broadcast <group> <message>;
    • group can be all to broadcast to every CoreChatX group.
  • Added Discord !playerlist and /playerlist when discord.player-list.enabled: true.

Compatibility

  • Paper and Velocity must both be updated to 2026.2.2. The CoreChatX plugin-message protocol is 26 in this release and older proxy/backend builds are not compatible.
  • PAPIProxyBridge is optional on Velocity. Without it, CoreChatX still works, but Velocity-side PlaceholderAPI placeholders cannot be resolved and only CoreChatX internal placeholders such as {online} and {online_in_group} are available.
  • No vanilla Minecraft assets are bundled inside the plugin jar. Discord item rendering uses cached/downloaded vanilla assets and optional resource packs from chatitems.yml.

Safety

  • discord.prevent-mentions-from-minecraft: true prevents Minecraft players from triggering Discord user, role, @everyone, or @here pings through the bridge.
  • Discord console commands are controlled by discord.console.allowed-user-ids and discord.console.allowed-role-ids; empty lists mean anyone with write access to the console channel can run commands.
  • Discord channel description updates are interval-based and event-debounced to avoid excessive Discord channel metadata updates during mass joins/quits.

Migration

  • A clean config review is strongly recommended for 2026.2.2, especially chatitems.yml, discord.yml, velocity-discord.yml, and the new velocity-messages.yml.
  • Existing configs should receive missing default keys automatically, but server owners should still compare the new defaults because several Discord features are split between Paper STANDALONE and Velocity PROXY.
  • In PROXY mode, configure Discord bridge/account-linking/login gates/player-list/channel descriptions on Velocity. Paper discord.yml is still useful for standalone setups and optional backend console-only bots.

Файлы

CoreChatX-Paper-2026.2.2.jar(20.53 MiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

2026.2.2

Загрузчики

Paper
Purpur

Версии игры

1.21–26.1.2

Загрузок

5

Дата публикации

03.06.2026

Загрузил

ID версии

Главная