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• Combat now ends instantly when a player dies
→ If the attacker or victim dies, both are removed from combat
→ This allows clean logout and command use after death
• Internal logic cleaned up with a new cancelCombat() helper method
• Improved clarity in onCommand permission handling
• Players enter combat after hitting another player
• Action bar shows a colored countdown
• All commands blocked during combat
• Logging out in combat = instant death
• /combat reload with tab-complete and OP-only permission