
CombatGunSSS
CombatGunSSS - мощный плагин для Minecraft 1.21+, добавляющий 46 видов оружия с реалистичной отдачей, хитсканами и продвинутым крафтом. Идеально для тактического PvP.
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6
Список изменений
[2.0.3] - 2026-04-18
Fixed
🔴 AmmoPouchManager.unpackPouch() — Pouch lost when inventory is full (Critical)
- Root cause: When partially unpacking (only a few slots left in inventory), the code always called
pouch.setAmount(0)regardless of how many bullets were actually transferred. The entire pouch was destroyed even if bullets remained inside. - Fix: If
remaining > 0(unpack not completed), update the PDCpouch_quantityto the remaining amount and refresh the lore instead of destroying the pouch. Only callsetAmount(0)when all bullets have been successfully transferred.
🔴 ReloadManager — Reload task running every 1 tick causing high CPU usage (Critical)
- Root cause:
runTaskTimer(plugin, 0L, 1L)scheduled 20 times per second for every player reloading. With 10 players reloading simultaneously, this resulted in 200 task calls per second just for the progress bar. - Fix: Changed to
runTaskTimer(plugin, 0L, 2L)and adjustedtotalTicks = reloadTime * 10.0so reload duration remains unchanged. This reduces reload system CPU load by approximately 50%.
🔴 GunListener.isHeadshot() — Inaccurate headshots while player is crouching (Critical)
- Root cause: Used fixed
entity.getHeight() * 0.8without accounting for crouching players (hitbox shrinks to ~1.5 blocks instead of 1.8). - Fix: Detect
player.isSneaking()and multiplyheight *= 0.85before calculating headY threshold. Headshot detection is now accurate for both standing and crouching states.
🔴 CraftingManager.craftFromStation() — No rollback when crafting fails (Critical)
- Root cause:
consumeIngredients()ran beforecreateResultItem(). IfcreateResultItem()returnednull(invalid gun ID, config error, etc.), ingredients were consumed but no item was given → permanent item loss. - Fix: Snapshot all input slots before consuming. If
createResultItem()returnsnull, restore ingredients from the snapshot.
🟡 GunListener.applyRecoil() — Potential NPE when AntiCheatHook is disabled (Medium)
- Root cause:
if (hm2 != null) hm2.getAntiCheatHook().exempt(player)— checkedhm2but notgetAntiCheatHook(). If the hook was disabled,getAntiCheatHook()could return an uninitialized instance. - Fix: Added full guard:
hm2 != null && hm2.getAntiCheatHook() != null && hm2.getAntiCheatHook().isActive()before callingexempt().
🟡 BleedingManager — Incorrect damage during server lag (Medium)
- Root cause: Task used
elapsed += 20to count ticks, but when the server lagged (>50ms per tick), actual damage was lower than the configureddamage_per_second. - Fix: Switched to
System.currentTimeMillis()for real-time tracking.lastDamageTimeis now updated only when damage is actually applied, ensuring exactly 1 second between damage ticks regardless of server lag.
🟡 CraftingManager.consumeIngredients() — Incorrect null-check order (Medium)
- Root cause:
identifyIngredient(item)was called before checkingitem == null, causing potential NPE with empty inventory slots in some edge cases. - Fix: Moved
if (item == null || item.getType().isAir()) continue;before callingidentifyIngredient().
🟡 GunListener.onItemHeldChange() — Race condition when switching slots rapidly (Medium)
- Root cause: Task with 0-tick delay read
getItemInMainHand()— if the player switched slots again before the task ran, it would process the wrong slot's item. - Fix: Store
newSlot = event.getNewSlot()before scheduling the task. Inside the task, checkplayer.getInventory().getHeldItemSlot() != newSlotand abort if the player has switched slots again.
Файлы
CombatGunSSS-2.0.3.jar(12.91 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.3
Загрузчики
PaperPurpur
Версии игры
1.21–1.21.11
Загрузок
60
Дата публикации
18.04.2026
