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Coder

Coder

Coder: A Powerful Minecraft Scripting Plugin, lightweight and features multi-language support (Python, Lua, Java | Jython, LuaJ, JVM).

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Все версии→Coder 2.4.5

Coder 2.4.5

Release10.08.2026

Список изменений

Coder v2.4.5

The most powerful scripting engine for Minecraft. Run Java, Lua, and Python natively on your server with real-time web editing.

!Compatibility !Version

🚀 What's New in v2.4.5

  • New CoderAPI Addon Workers/Helpers:

    • Added CoderWorker, a lightweight helper/background-task interface that addons can expose via getWorker() to run recurring logic without managing their own scheduler.
    • AddonManager now automatically starts an addon's worker right after the addon is registered (onLoad()/fireAddonLoad) and automatically stops it before the addon's onDisable() runs — no manual bookkeeping required on the addon's side.
    • Workers can also be registered and managed by hand through CoderAPI for addons that want a worker independent of their own lifecycle:
      • registerWorker(CoderWorker) – registers and immediately starts a worker, cancelling any prior task with the same name first.
      • unregisterWorker(String name) – stops and removes a worker by name.
      • getWorker(String name) / getWorkers() – look up a registered worker or view them all.
      • isWorkerRunning(String name) – check whether a worker's scheduled task is still active.
    • A CoderWorker controls its own timing and threading via getIntervalTicks(), getInitialDelayTicks(), and isAsync(), and gets onStart()/onStop() lifecycle hooks around its repeating run().
  • Expanded CoderAPI:

    • Per-player cooldown system — setCooldown(player, key, durationTicks), isOnCooldown(player, key), getRemainingCooldown(player, key), clearCooldown(player, key), clearAllCooldowns(player). Cooldowns are tracked per player UUID and per string key, so addons can run independent cooldowns (abilities, commands, kits, etc.) without colliding.
    • Block helpers — getBlockType(location), setBlock(location, materialName), isBlockType(location, materialName), breakBlockNaturally(location) for quick block reads/writes from scripts and addons without touching Bukkit's Block API directly.
    • Chat/text helpers — colorize(message) converts &-coded strings to usable § color codes, and stripColor(message) removes color codes entirely for logging, storage, or plain-text comparisons.

🛠 Features

Scripting Engine

  • Native Multi-Language Support: Write and execute scripts in Java, Python, and Lua directly on your Minecraft server — no external processes or bridges.
  • Unified Workspace: All scripts, regardless of language, live under a single organized Coder/scripts/ folder.
  • In-Memory Java Execution: Load Java code directly into server memory (/coder load) so listeners and background processes defined in scripts keep running like a normal plugin component, without needing a restart.
  • Clean Cache Directory: Compiled .class files are cleanly separated:
    • Temporary runtime files: Coder/JavaClass/Runtime/
    • Loaded persistent files: Coder/JavaClass/Loaded/
  • User Execution Control (UEC): An active security layer that intercepts unauthorized scripts before they run. Regardless of language, nothing executes without UEC verification — operators can /coder confirm or /coder cancel flagged scripts.

Addon System (CoderAPI)

  • Addon Registry: Any plugin can hook into Coder as an addon by implementing CoderAddon and either depending/soft-depending on Coder or matching the legacy me.coder.api classpath (with an automatic warning nudging authors toward the current dev.codestuff.coder.api path).
  • Version & Dependency Gating: AddonManager checks each addon's declared getMinCoderVersion() and inter-addon getDependencies() before loading, skipping (with a clear log warning) anything that isn't satisfied.
  • Workers/Helpers: Addons can expose a CoderWorker (see above) for recurring background work that's fully managed by AddonManager — started on load, stopped on unload, sync or async.
  • Custom Execution Handlers: Addons can register their own JavaExecutionHandler and/or ScriptExecutionHandler implementations for Java, Python, and Lua, plus per-language ScriptPreprocessor/ScriptPostprocessor hooks.
  • Custom Commands, Events & Tab Completion: Addons can register subcommands (CoderCommandHandler), listen to Coder's own lifecycle events (CoderEventListener — script start/end/error, addon load/unload, command execution), and contribute tab completion (CoderTabCompleter).
  • Shared Data Store: A per-addon key/value store (setAddonData/getAddonData/getAllAddonData) for lightweight state that doesn't need its own file.
  • Auto-Tick & Auto-Save: Addons can opt into a per-tick callback (wantsTick()/onTick()) or a periodic autosave (shouldAutoSave()/getAutoSaveInterval()/onSave()), both scheduled automatically by AddonManager.

Utilities Exposed via CoderAPI

  • Messaging: Prefixed success/error/info/warning/debug messages and broadcasts to all online players plus console.
  • Players: Health, food, level/exp, game mode, permissions, teleporting, kicking, and location/world lookups.
  • Inventory/Items: Give, remove, count, and check items by material name, plus full inventory clearing.
  • Effects: Sounds, particles, action bars, and titles.
  • Scoreboard: Simple sidebar creation and clearing.
  • Scheduler: Sync, delayed, async, and repeating task helpers wrapped around Bukkit's scheduler.
  • Cooldowns, Blocks, and Chat helpers: See "What's New" above.
  • Server Info: MOTD, Bukkit/Minecraft version, TPS, MSPT, tick count, and plugin lookups.

Operations

  • Dual Backup Systems: Automated scheduled backups paired with instant manual snapshots (/coder backup, /coder auto-backup-start/stop).
  • Graphical Web Interface (GWI): Securely manage, edit, and delete files on your server from a remote web browser.
  • Virtual Console Interface (VCI): Run server commands remotely and securely via https://coder-gwieditor.firesmasher.workers.dev/mc-console?=YOUR_TOKEN_HERE.
  • Java 25 Support: A dedicated java-25 build is available for servers running newer JVMs.
  • Extra Useful Utilities: Script access to JetBrains annotations, NBT-API, and Commons Lang3, among others.

🛡 GWI Editor Security

The remote GWI Editor is highly secure. Session connections leverage SHA-256 tokens which are mathematically impossible to brute-force or guess. Every session token also automatically expires after 30 minutes of inactivity.

🛡 Virtual Console Interface Security

The custom Minecraft console panel blocks /op commands and is secured by SHA-256 server password tokens. To disable this feature, go to /plugins/Coder/.gwi/secure/serverPassword.env and remove the value of serverPassword=.


📖 Quick Start

Workspace Directories

Drop your scripts and check execution logs in the following directories:

PurposeServer Path
Scripts Directory/plugins/Coder/scripts/
Execution Logs/plugins/Coder/Logs/
GWI Directory/plugins/Coder/.gwi/

Command Reference

Script Management

  • /coder run <filename> – Executes a specified script.
  • /coder load <filename> – Loads and compiles a script directly into Server Memory.
  • /coder unload <filename> – Unloads an active script from Server Memory.
  • /coder reload <filename> – Reloads a specific script's configuration.

Security & UEC

  • /coder confirm – Manually permits a script flagged by the User Execution Control.
  • /coder cancel – Blocks and cancels a script caught by the UEC.

GWI Web Editor

  • /coder editor start – Spawns a secure SHA-256 link to access the GWI Web Editor.
  • /coder editor trust <username> – Grants access to a pending connection request.
  • /coder editor do-not-trust <username> – Denies access to a connection request.
  • /coder editor stop – Terminates the active GWI Web Editor session immediately.

Virtual Console Interface

  • /coder gen-pass - Generates a unique SHA-256 server password to access /mc-console/.

System & Maintenance

  • /coder backup – Triggers an immediate manual backup of your script directory.
  • /coder auto-backup-start – Starts the automated scheduler for background backups.
  • /coder auto-backup-stop – Halts the background backup scheduler.
  • /coder reload-config – Hot-reloads the main config.yml file.
  • /coder update – Checks for updates and retrieves a download link.
  • /coder update-jar – Automatically downloads and replaces the plugin JAR file.
  • /coder enable-activity-logging – Enables activity logging.
  • /coder disable-activity-logging – Disables activity logging.

Coderc (Coder Compiler)

  • /coderc run <filename.class> - Runs a .class file.
  • /coderc compile <filename.java> - Compiles a .java into .class
  • Aliases:

    /cojav, /cjavac, /cjava, /codec

Файлы

Coder-2.4.5.jar(61.20 MiB)
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Канал релиза

Release

Номер версии

2.4.5

Загрузчики

Paper
Purpur

Версии игры

1.21–26.2

Загрузок

41

Дата публикации

10.08.2026

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