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ChunkManager

ChunkManager

Optimizes chunk loading to reduce server lag.

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Все версииChunkManager 1.3.7

ChunkManager 1.3.7

Release22.08.2026

Список изменений

Performance

  • Much lighter chunk cost tracking - scanning is now spread out instead of sweeping every loaded chunk at once
  • Removed a per-tick scan that ran constantly and did nothing
  • Chunk unloading no longer stalls the main thread
  • Faster startup and shutdown, no more delay when stopping the server
  • Chunk border particles are far cheaper on your client and network
  • Lower memory use overall, especially on worlds with many loaded chunks

Fixes

  • Frozen chunks now genuinely stay loaded
  • Entity limiter no longer removes tamed pets, villagers, leashed or named mobs, or item frames
  • Portal preloading works on servers with custom world names
  • Pre-generation saves progress as it runs, so a crash no longer loses your work
  • Large pre-generation radii no longer spike memory on start
  • Scheduled optimisation no longer skips its run time
  • Menus open correctly on Folia

Improvements

  • The dynamic radius thresholds in config.yml now actually apply
  • Entity limiter has new protected-types and protected-items lists
  • Chunk tickets are now used to hold teleport destinations
  • Messages support hex colours with &#RRGGBB
  • The Nether and The End are no longer excluded by default

Файлы

chunkmanager-1.3.7.jar(391.77 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.7

Загрузчики

Bukkit
Folia
Paper
Spigot

Версии игры

1.20–26.2

Загрузок

92

Дата публикации

22.08.2026

Загрузил

ID версии

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