
ChunkManager
Optimizes chunk loading to reduce server lag.
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28
Список изменений
Performance
- Much lighter chunk cost tracking - scanning is now spread out instead of sweeping every loaded chunk at once
- Removed a per-tick scan that ran constantly and did nothing
- Chunk unloading no longer stalls the main thread
- Faster startup and shutdown, no more delay when stopping the server
- Chunk border particles are far cheaper on your client and network
- Lower memory use overall, especially on worlds with many loaded chunks
Fixes
- Frozen chunks now genuinely stay loaded
- Entity limiter no longer removes tamed pets, villagers, leashed or named mobs, or item frames
- Portal preloading works on servers with custom world names
- Pre-generation saves progress as it runs, so a crash no longer loses your work
- Large pre-generation radii no longer spike memory on start
- Scheduled optimisation no longer skips its run time
- Menus open correctly on Folia
Improvements
- The dynamic radius thresholds in config.yml now actually apply
- Entity limiter has new protected-types and protected-items lists
- Chunk tickets are now used to hold teleport destinations
- Messages support hex colours with &#RRGGBB
- The Nether and The End are no longer excluded by default
Файлы
chunkmanager-1.3.7.jar(391.77 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.7
Загрузчики
BukkitFoliaPaperSpigot
Версии игры
1.20–26.2
Загрузок
92
Дата публикации
22.08.2026
