
Chunk Ticker
Keeps selected chunks permanently loaded and fully ticking
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Список изменений
Ancient City / Deep Dark respected
- DEEP_DARK biome added to no-hostile-spawn exclusion list (vanilla: no mobs in Ancient Cities)
- Biome is now sampled at the actual spawn Y-coordinate instead of an estimated Y=64 — Ancient Cities at ~Y=-51 are correctly detected even when the surface biome above is different
Spawn rate overhaul
- Global mob cap across ALL registered chunks (animals wandering between chunks still count)
- Per-chunk random probability (30%) — vanilla-like distribution
- Mushroom Fields: no hostile mobs
Multi-language support
- Set \language: en/de/ru/es/fr/ja/zh\ in config.yml. /ct reload\ reloads language without restart.
Biome-aware mob spawning
- Hostile and passive mobs are biome-specific. Iron golems spawn via villager AI automatically.
Файлы
ChunkTicker_1.1_1.21.jar(32.26 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1
Загрузчики
PaperPurpur
Версии игры
1.21–1.21.11
Загрузок
70
Дата публикации
06.06.2026
