
CaptureZones
CaptureZones adds configurable PvP capture zones to Minecraft, with rewards, reinforcements, optional KOTH events, and map/shop/stat integrations.
211
3
Список изменений
Version 1.1.2 - [2026-02-27]
Commands & UX
- Consolidated admin command routing under
/cap admin ...and updated help output to match. - Added
/cap tp [zone_id]teleport flow for active captures:- Single active zone: direct teleport.
- Multiple active zones: choose a target zone.
/cap tpis now fully gated bysettings.capture-teleport-enabled:- Hidden from help/tab-complete when disabled.
- Returns a disabled message if used while off.
- Added KOTH admin control and assignment flow:
/cap admin koth <start|stop|status|assign|unassign|zones>- Assigned-zone pool is stored in
koth.activation.zones.
/cap admin koth startnow defaults to assigned KOTH zones only, and skips unassigned zones if explicitly passed.- Removed legacy command surface that is no longer part of gameplay/admin flow:
/cap settype/cap test/cap testall/cap protectchunk
Configuration & Migration
- Added explicit concurrent capture controls:
settings.capture-concurrency.allow-multiple-zonessettings.capture-concurrency.max-active-zones
- Added bossbar visibility radius control:
settings.bossbar-visibility-radius-chunks
- Added global reinforcement spawn throttle:
reinforcements.spawn-rate.global-max-per-tick
- Enforced
settings.max-capture-pointsat zone creation time so over-limit creations are blocked cleanly. - Removed unused global config sections that are now handled per-zone or deprecated:
anti-exploitpoint_typespoint-type-defaultsworldguard
- Clarified and separated schema-repair modes:
/cap admin migrate= non-destructive migration for plugin-owned data/config files (add/fix missing or invalid schema paths)./cap admin repair= same non-destructive behavior as migrate (alias for safe schema repair).
KOTH
- Added optional KOTH subsystem with:
- Scheduler (
koth.schedule.*) - Zone selection modes (
koth.activation.selection-mode) - Reward routing (
koth.rewards.*)
- Scheduler (
- Added command-based KOTH zone assignment that writes back to config (
assign/unassign). - KOTH hold radius logic is square-based.
- Added temporary surface outline rendering during active KOTH (red concrete ring around hold radius) with full block restoration on end/stop.
- Dynmap/BlueMap info windows now switch to KOTH-specific details while a zone is active, then revert to normal zone view.
- Added optional KOTH-specific hologram line templates (
koth.hologram.*).
Zone Gameplay & Reinforcements
- Added per-zone keep-inventory setting for active captures:
capture.capture.keep-inventory-on-death- Keeps inventory/XP and suppresses drops when enabled for that zone.
- Death cancellation messaging now supports localized non-player killer labels in
lang/en.json:- Reinforcements
- Environment
- Unknown
- Added reinforcement spawn Y controls for better indoor/multi-level behavior:
reinforcements.spawn-location.y-mode(SURFACE,ZONE_CENTER,ORIGIN_PLAYER,CLAMPED)reinforcements.spawn-location.clamp-range
Fixes
- Fixed missing item-reward editor open message path by supporting both key styles:
messages.zoneconfig-itemrewards-openedmessages.zoneconfig-itemrewards.opened
Performance & Stability
- Major backend optimization for servers with many active zones.
- Smarter zone lookup/player scanning to reduce unnecessary checks.
- Boundary particles and holograms now pause/short-circuit when nobody is close enough to see them.
- Reload/shutdown cleanup was hardened to prevent stale tasks, bossbars, markers, and holograms.
- Upgrade migration is safer: missing config keys are auto-added without overwriting existing server values.
Zones & Capturing
- Added full cuboid zone support.
- Added a cuboid selector tool workflow for admins to pick corners more easily during zone creation.
- Added optional auto-capture when entering a zone (with anti-spam debounce).
- Capture ownership now supports players, towns, or nations.
- Added contested capture state when competing owner groups are inside the same zone.
- Added optional grace timer before capture is cancelled/reset after attackers leave.
- Added per-zone capture cooldowns and anti-instant-recapture options.
- Added optional same-town/same-nation recapture prevention rules.
- Force-capture now applies the same cooldown/lock behavior as normal successful captures.
- Beacon beam now reflects phase color (yellow in preparation, red in active capture).
Rewards, Progress & Combat Flow
- Expanded reinforcement behavior options (wave scaling, per-wave caps, spawn tuning, targeting modes).
- Added configurable capture speed modifiers.
- Added modern item rewards (including custom items) with inventory-full handling options.
- Added permission-based economy reward modifiers.
- Added permission grant rewards (temporary or permanent).
- Expanded bossbar/actionbar controls for normal, contested, and grace states.
Admin & Configuration
- Per-zone override behavior is now clearer and more reliable.
- Zone config tab completion now suggests a much broader set of settable paths.
- Added in-game item reward editor GUI (
/capturezones zoneconfig <zone> itemrewards). - New zone config files are cleaner: template banner text is no longer copied into every zone file.
- Legacy data folder migration is automatic (
plugins/TownyCapture->plugins/CaptureZones).
Integrations
- Towny integration is now optional (standalone usage is supported).
- PlaceholderAPI coverage is much more complete for zone/global/player state.
Fixes
- Fixed capture/preparation leave behavior that could continue in some cases.
- Improved moved-too-far cancel messaging to support player-name output.
- Fixed zone-template migration edge cases on existing servers.
- Dynmap and BlueMap marker/icon behavior is fixed.
Full Changelog: https://github.com/logichh/capturezones/compare/v1.1.1...v1.1.2
Файлы
capturezones-1.1.2.jar(1.06 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.2
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.20–1.21.11
Загрузок
14
Дата публикации
3 нед. назад
