
Список изменений
CaptureSpawn 0.2.3 更新日志 / Changelog
-
适配 Paper 26.1
-
Supports Paper 26.1
-
新增 Folia 支持,同一个 jar 可同时兼容 Paper 与 Folia
-
Added Folia support, with a single jar compatible with both Paper and Folia
-
重构插件调度系统,统一封装全局、区域、实体与异步任务调度
-
Refactored the plugin scheduler system with unified global, region, entity, and async task handling
-
将投掷捕捉、掉落放出与后台日志等流程迁移到新的兼容调度实现
-
Migrated throwing capture, dropped-ball release, and background logging to the new compatible scheduler implementation
-
修复 Folia 下同步 teleport() 导致的线程报错,改为安全的异步位移处理
-
Fixed Folia threading errors caused by synchronous teleport(), replacing them with safe async teleport handling
-
完善线程安全边界,将玩家操作、世界操作与实体操作切回各自安全线程
-
Improved thread-safety boundaries by routing player, world, and entity operations back to their proper safe threads
-
为保护系统补充基于 Location 的安全检查入口,降低跨线程访问实体位置的风险
-
Added Location-based protection checks to reduce risks from cross-thread entity location access
-
修复 Debug 消息可能在非玩家线程发送的问题
-
Fixed an issue where debug messages could be sent from a non-player thread
-
修复 Folia 下精灵球命中生物后无法捕捉的问题
-
Fixed an issue where entities could not be captured on Folia after being hit by the ball
-
修复 EntityScheduler 重复任务初始延迟为 0 时触发的异常
-
Fixed the exception caused by EntityScheduler repeated tasks using an initial delay of 0
-
现在捕捉、放出、动画与抛物线投掷效果都可在 Folia 下正常运行
-
Capture, release, animation, and projectile arc behavior now work correctly on Folia
