
BS CustomJukebox
Fully-featured Paper 1.21+ jukebox plugin with custom music discs, disc fragments, GUI support, and WorldGuard/GriefPrevention integration.
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Список изменений
[3.3.0] - 2026-07-19
Added
- Ambient zones — auto-playing looping playlists for regions/areas: a zone continuously loops a playlist and starts automatically for every player who enters its area, with no disc or command needed once configured. Ideal for lobby/hub background music or event ambience. Zones are stored in a new
zones.jsonand managed via/cjb zone(permissioncustomjukebox.zone, default op) or the/cjb zone edit <id>GUI.- Three area types: a radius around a point (no dependencies), a named WorldGuard region (
/cjb zone region <id> <region>), or a cuboid box between two corner positions (/cjb zone pos1 <id>//cjb zone pos2 <id>, covering the full block range between them like a WorldGuard selection). Overlapping zones resolve bypriority(highest wins). - Height range (
/cjb zone height <id> <full|limited>): by default (full) a zone ignores the Y axis — a radius zone is a vertical cylinder and a cuboid an infinite column, so players hear it at any height within the horizontal footprint.limitedbounds the zone in Y too (a true 3D sphere/box). Defaults tofullso lobbies aren't limited to a few blocks of vertical range. - Whole-playlist loop: each zone loops its playlist back to the first track at the end.
- Per-zone playback mode (
/cjb zone playback <id> <synced|individual>):synced(default): one shared timeline — everyone in the zone hears the same track at the same time. Best for events. Late arrivals are handled by two sync modes (/cjb zone sync <id> <immediate|next_track>):immediatestarts the current track from its beginning for a player who walks in mid-track (never silence, slightly offset);next_trackwaits for the next track boundary so they join perfectly in sync. This is because Minecraft's sound engine cannot seek — a running track cannot be joined at its exact current position; everyone re-syncs at each track boundary regardless.individual: each player runs the playlist on their own from the moment they enter, always hearing complete tracks start-to-finish (no mid-song switching), looping the whole playlist — but not in sync with other players. Best for lobby/background music.syncModedoes not apply here.
- Per-zone options:
playlist,loop,playback,syncMode,fullHeight(see Height range),volume(inheritor 0–4, controlling audible radius),priority,enabled. Set via subcommands or the editor GUI;/cjb zone radius|center,pos1|pos2andregionshape the area from your position. - Config: master switch
ambient-zones.enabledinconfig.json; scan cadencesettings.scan-interval-ticksinzones.json(default 20 ticks). A single scanner assigns players to zones each interval. - Folia-safe: the scanner dispatches each player's evaluation and sound playback to that player's region thread; a new global scheduler path in
SchedulerUtildrives the per-zone (and per-player, inindividualmode) track timers. Discs without a configured duration are skipped in zones (a zone needs durations to advance/loop).
- Three area types: a radius around a point (no dependencies), a named WorldGuard region (
Файлы
CustomJukebox-3.3.0.jar(281.13 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.3.0
Загрузчики
FoliaPaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
17
Дата публикации
20.07.2026
