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BS-AntiCheat

BS-AntiCheat

Movement, combat, world, inventory and packet-level cheat detection that's actually tuned not to flag your legit players. Install it, and your builders, miners and PvPers keep playing , while cheaters get caught.

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Все версииBS-AntiCheat 1.0.2

BS-AntiCheat 1.0.2

Release17.07.2026

Список изменений

[1.0.2] - 2026-07-10

XRay calibration release: live data showed legitimate beacon (Haste II) + Efficiency V deepslate branch mining still tripping the per-ore thresholds and the ore/stone ratio (10.45% vs. the 10% limit).

  • Per-ore thresholds raised for the deepslate-level ores: gold 10 → 15, redstone 10 → 20, lapis 8 → 15, diamond 6 → 10, emerald 4 → 6.
  • Ore/stone ratio 0.10 → 0.15 — cave/deepslate miners legitimately exceed 10%.
  • Combined rare-ore threshold 8 → 12 and now configurable (xray_rare_combined_threshold).
  • New xray_exempt_worlds option: skip XRay entirely in listed worlds (resource/farm worlds that get reset). Prefer raised thresholds over full exemption — cheaters mine in exactly those worlds.
  • Threshold alerts now name the exceeded ores (e.g. [DIAMOND_ORE x11 (max 10)]) in the alert and DB log — previously a logged alert couldn't be diagnosed or tuned against.

[1.0.1] - 2026-07-09

False-positive elimination release, driven by live alert data from a production server (503 GroundSpoof / 314 Timer / 150 Speed / 62 Fly alerts — all confirmed false positives).

Verified in production: deployed 2026-07-09; the prior baseline of ~200 false alerts per day (~1000 over 5 days) dropped to zero in the first 24 hours of normal play.

Movement

  • GroundSpoof/Fly ground detection rewritten: all ground tests now check the four hitbox-footprint corners (not just the centre column — sneaking over an edge no longer flags), include the block at foot level itself (standing on trapdoors, slabs, carpets, snow layers), and use real collision (isPassable) instead of isSolid, plus explicit support for powder snow, scaffolding tops, cobwebs, climbables and liquids.
  • Fly at ladders fixed: climbing state now uses the game's own isClimbing() logic, and climbable blocks below the feet count as support (exiting the top of a ladder no longer accumulates hover violations).
  • Speed on ice fixed: the ice multiplier now survives sprint-jumps (3-block down-scan plus a 2.5s ice-momentum memory) — ice-road running no longer flags.
  • Swift Sneak supported: the sneak speed cap scales with the enchantment level (level 3 = 0.75x walking) instead of the fixed vanilla 0.3x.
  • Server-applied velocity grants knockback immunity (PlayerVelocityEvent): projectile knockback (punch bows, snowballs), wind charges, fishing-rod pulls and jump-pad plugins no longer trigger Speed/Fly.
  • Slime-bounce grace: high bounces are exempt during the whole rise (3s launch memory), not only while slime is within 2 blocks below.

Combat

  • Reach and KillAura (angle) now require 3 suspicious hits within a 10s window (configurable via reach_violations/killaura_angle_violations) instead of flagging a single hit, and Reach is ping-compensated (same sqrt scaling as movement, fed by the transaction-latency system).
  • AutoBlock default off: vanilla allows attacking while an offhand shield is raised, so the check flags ordinary sword+shield play. Opt-in only.

Packet & world

  • Timer clock-drift leak: real time is counted at 101%, absorbing benign client clock drift (~0.5% fast clocks accumulated ~10ms/s and periodically crossed the 200ms limit).
  • FastBreak measures the expected dig time at dig start AND end and uses the lenient one — landing from a jump or a haste beacon kicking in mid-dig no longer flags.
  • Scaffold angle measured to the clicked block (nearest hitbox point) instead of the placed block's centre — placing a block at your own feet (95–113° off aim in live data) no longer counts.
  • Boat ice momentum: the boat speed ceiling and Boat-Fly keep the ice multiplier for 3s after ice contact — bumps/gaps/ramp launches on ice roads no longer flag.
  • InventoryMove exempts momentum and shoves: sliding on ice with a GUI open and being pushed by nearby entities (mob crowds) no longer count.

Infrastructure & calibration

  • Lag detection reacts to spikes: isLagging now also checks the 5-second MSPT average (getAverageTickTime) — the 1-minute TPS average barely moves during short spikes, which are exactly what distorts movement deltas.
  • Calibration from live data: autoclicker_max_cps 20 → 22 (legit butterfly clicking peaked at 21), nuker_max_breaks_per_second 15 → 25 (instamine reaches ~20/s), XRay coal 20 → 30 / iron 15 → 25 / copper 15 → 40 (1.18+ giant veins), XRay ratio check needs 60 mined stone (was 20) so cave miners aren't judged on tiny samples.

Note for existing installations: config values already present in your config.yml are kept on update — apply the new calibration defaults (autoclicker_max_cps, nuker_max_breaks_per_second, xray_thresholds, autoblock_detection) manually or delete the keys so the new defaults merge in.

Файлы

BSAntiCheat-1.0.2.jar(359.07 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.2

Загрузчики

Folia
Paper
Purpur
Spigot

Версии игры

1.21–1.21.11

Загрузок

8

Дата публикации

17.07.2026

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ID версии

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