
BlueMapWebChat
A BlueMap web chat plugin with real-time chat, replies, custom emojis, media previews, and DiscordSRV support.
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Список изменений
4.3.0
Startup safety
- Added a top-level master switch for newly generated configs. New
config.ymlfiles start disabled so BlueMapWebChat only creates configuration files until the administrator reviews settings and opts in. - Existing configs without the
enabledkey are treated as enabled for upgrade compatibility.
# Master switch for BlueMapWebChat.
# New generated configs default to false so the plugin creates config.yml first
# without starting web/chat services or cleanup tasks. /bmchat reload remains available.
# Existing configs that do not have this key are treated as enabled for upgrade compatibility.
enabled: false
When enabled: false, the plugin does not start the HTTP server, web addon installer, chat listeners, Discord bridge, upload/emoji directory initialization, direct-message store, or cleanup tasks. Set enabled: true after reviewing retention/storage/exposure settings.
Thread-style direct messages
- Changed the in-game DM sent confirmation to use the new
command.dmSentEchokey so existing language files still show the sent body (to: {player} {message}). - Added optional 1:1 direct message threads for linked/known Minecraft players.
- Direct message targets are limited to players with a stored UUID/name, usually from joining the server at least once or linking a web account.
- Messages are stored by UUID and displayed as
display name (real account name)where both values are available. - A->B and B->A messages always use the same thread by using a deterministic pair of UUIDs.
- Added a web message-box button with unread badge, player search, thread list, conversation view, and reply-style message sending inside each 1:1 thread.
- Added
/bmchat dm <player> <message>and/bmchat dm listfor game-side direct message sending and unread/thread summary checks. - Added per-user unread tracking, web SSE direct-message refresh events, join-time unread notices, and online recipient notices.
- Direct-message storage uses an independent private-message store from public chat history, so public chat retention and private-message retention can be managed independently.
- Added
direct-message.storage,direct-message.jsonl-file, anddirect-message.sqlite-file. Withstorage: "auto", DM storage followschat.history-storage: "jsonl"; otherwise it uses SQLite. - Added
direct-message.confirm-hideto control whether the web message box asks for confirmation before hiding a DM message. - Shows
direct-message.retention-daysnext to the DM message-box title.0is displayed as no time limit. - Added shared
:emoji+ Tab autocomplete for both public chat and direct-message input fields. - Direct-message sender/time meta now uses the same display-name/time toggle behavior as public chat and removes the extra dot separator.
New direct message configuration:
direct-message:
# Thread-style 1:1 direct messages.
# Only players that have joined or linked at least once and have a stored UUID/name can be selected.
# Messages are stored by UUID, while the UI shows display name (real account name).
# This feature uses its own private message store and is disabled by default because it stores private messages.
enabled: false
# auto = follow chat.history-storage when it is jsonl, otherwise use sqlite.
# sqlite = recommended database storage.
# jsonl = append-only JSONL file storage, useful when chat history also uses JSONL.
storage: "auto"
# 0 = no time limit. A positive value is shown next to the DM window title and
# physically removes old DM messages after that many days.
retention-days: 0
# 0 = unlimited by count. When set, only the newest N messages are kept per 1:1 thread.
max-messages-per-thread: 0
# 0 = unlimited. Recommended: 300-1000.
max-message-length: 500
# Allow sending DMs from the web UI.
allow-web-send: true
# Allow sending DMs from /bmchat dm in game.
allow-game-send: true
# Notify players about unread DMs when they join.
notify-on-login: true
# Notify online players immediately when a new DM arrives.
notify-on-message: true
# Show unread DM count badge in the web UI.
web-unread-badge: true
# Ask before hiding a DM message from the web message box.
confirm-hide: true
# JSONL file for private 1:1 message threads when storage is jsonl. Relative paths are stored under the plugin data folder.
jsonl-file: "direct-messages.jsonl"
# SQLite file for private 1:1 message threads when storage is sqlite. Relative paths are stored under the plugin data folder.
sqlite-file: "direct-messages.db"
Upgrade note:
- Existing
config.ymlfiles are not rewritten automatically. To use direct messages after upgrading, merge thedirect-messageblock above into your existing config. - Because 4.2.0 and 4.3.0 include large configuration changes, if manual merging is difficult, stop the server, back up and delete
plugins/BlueMapWebChat/config.yml, start the server once to regenerate it, and then reapply your custom settings manually. - New generated configs now start with top-level
enabled: false. This prevents web/chat services and cleanup tasks from running until the administrator reviews the generated config and setsenabled: true. - If
direct-message.storage: "auto"andchat.history-storage: "jsonl", DMs are stored indirect-messages.jsonl. Otherwiseautouses SQLite. - If direct messages are enabled with SQLite storage, include
direct-messages.db,direct-messages.db-wal, anddirect-messages.db-shmin backup plans. - If direct messages are enabled with JSONL storage, include
direct-messages.jsonlin backup plans.
Файлы
BlueMapWebChat-4.3.0.jar(12.49 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
4.3.0
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21–26.2
Загрузок
0
Дата публикации
29.06.2026
