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Плагины/BlueMapWebChat
BlueMapWebChat

BlueMapWebChat

A BlueMap web chat plugin with real-time chat, replies, custom emojis, media previews, and DiscordSRV support.

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Все версииBlueMapWebChat 4.3.0

BlueMapWebChat 4.3.0

Release29.06.2026

Список изменений

4.3.0

Startup safety

  • Added a top-level master switch for newly generated configs. New config.yml files start disabled so BlueMapWebChat only creates configuration files until the administrator reviews settings and opts in.
  • Existing configs without the enabled key are treated as enabled for upgrade compatibility.
# Master switch for BlueMapWebChat.
# New generated configs default to false so the plugin creates config.yml first
# without starting web/chat services or cleanup tasks. /bmchat reload remains available.
# Existing configs that do not have this key are treated as enabled for upgrade compatibility.
enabled: false

When enabled: false, the plugin does not start the HTTP server, web addon installer, chat listeners, Discord bridge, upload/emoji directory initialization, direct-message store, or cleanup tasks. Set enabled: true after reviewing retention/storage/exposure settings.

Thread-style direct messages

  • Changed the in-game DM sent confirmation to use the new command.dmSentEcho key so existing language files still show the sent body (to: {player} {message}).
  • Added optional 1:1 direct message threads for linked/known Minecraft players.
  • Direct message targets are limited to players with a stored UUID/name, usually from joining the server at least once or linking a web account.
  • Messages are stored by UUID and displayed as display name (real account name) where both values are available.
  • A->B and B->A messages always use the same thread by using a deterministic pair of UUIDs.
  • Added a web message-box button with unread badge, player search, thread list, conversation view, and reply-style message sending inside each 1:1 thread.
  • Added /bmchat dm <player> <message> and /bmchat dm list for game-side direct message sending and unread/thread summary checks.
  • Added per-user unread tracking, web SSE direct-message refresh events, join-time unread notices, and online recipient notices.
  • Direct-message storage uses an independent private-message store from public chat history, so public chat retention and private-message retention can be managed independently.
  • Added direct-message.storage, direct-message.jsonl-file, and direct-message.sqlite-file. With storage: "auto", DM storage follows chat.history-storage: "jsonl"; otherwise it uses SQLite.
  • Added direct-message.confirm-hide to control whether the web message box asks for confirmation before hiding a DM message.
  • Shows direct-message.retention-days next to the DM message-box title. 0 is displayed as no time limit.
  • Added shared :emoji + Tab autocomplete for both public chat and direct-message input fields.
  • Direct-message sender/time meta now uses the same display-name/time toggle behavior as public chat and removes the extra dot separator.

New direct message configuration:

direct-message:
  # Thread-style 1:1 direct messages.
  # Only players that have joined or linked at least once and have a stored UUID/name can be selected.
  # Messages are stored by UUID, while the UI shows display name (real account name).
  # This feature uses its own private message store and is disabled by default because it stores private messages.
  enabled: false

  # auto = follow chat.history-storage when it is jsonl, otherwise use sqlite.
  # sqlite = recommended database storage.
  # jsonl = append-only JSONL file storage, useful when chat history also uses JSONL.
  storage: "auto"

  # 0 = no time limit. A positive value is shown next to the DM window title and
  # physically removes old DM messages after that many days.
  retention-days: 0

  # 0 = unlimited by count. When set, only the newest N messages are kept per 1:1 thread.
  max-messages-per-thread: 0

  # 0 = unlimited. Recommended: 300-1000.
  max-message-length: 500

  # Allow sending DMs from the web UI.
  allow-web-send: true
  # Allow sending DMs from /bmchat dm in game.
  allow-game-send: true

  # Notify players about unread DMs when they join.
  notify-on-login: true
  # Notify online players immediately when a new DM arrives.
  notify-on-message: true
  # Show unread DM count badge in the web UI.
  web-unread-badge: true

  # Ask before hiding a DM message from the web message box.
  confirm-hide: true

  # JSONL file for private 1:1 message threads when storage is jsonl. Relative paths are stored under the plugin data folder.
  jsonl-file: "direct-messages.jsonl"
  # SQLite file for private 1:1 message threads when storage is sqlite. Relative paths are stored under the plugin data folder.
  sqlite-file: "direct-messages.db"

Upgrade note:

  • Existing config.yml files are not rewritten automatically. To use direct messages after upgrading, merge the direct-message block above into your existing config.
  • Because 4.2.0 and 4.3.0 include large configuration changes, if manual merging is difficult, stop the server, back up and delete plugins/BlueMapWebChat/config.yml, start the server once to regenerate it, and then reapply your custom settings manually.
  • New generated configs now start with top-level enabled: false. This prevents web/chat services and cleanup tasks from running until the administrator reviews the generated config and sets enabled: true.
  • If direct-message.storage: "auto" and chat.history-storage: "jsonl", DMs are stored in direct-messages.jsonl. Otherwise auto uses SQLite.
  • If direct messages are enabled with SQLite storage, include direct-messages.db, direct-messages.db-wal, and direct-messages.db-shm in backup plans.
  • If direct messages are enabled with JSONL storage, include direct-messages.jsonl in backup plans.

Файлы

BlueMapWebChat-4.3.0.jar(12.49 MiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

4.3.0

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.21–26.2

Загрузок

0

Дата публикации

29.06.2026

Загрузил

ID версии

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