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Плагины/BetterReplay
BetterReplay

BetterReplay

Packet Based Player Recorder. BetterReplay is a server-side replay plugin for Paper and Folia-style scheduling. It records player and nearby entity activity on the server, saves the timeline, and replays it for viewers in-game.

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Все версии1.5.0-alpha.6

1.5.0-alpha.6

Alpha12.06.2026

Список изменений

[Unreleased]

Added

  • 2026-04-17: Frame-by-frame step controls during paused replay; step backward or forward one tick group at a time via and inventory buttons
  • 2026-04-19: Variable playback speed controls during active replay, current speed action-bar feedback, and config keys Playback.Speed-Step plus Playback.Max-Speed
  • 2026-04-27: Finalized binary .br replay storage for file and MySQL backends, including crash-safe append-log recording, lazy indexed loading, preserved recording start timestamps, startup recovery of orphaned temp logs, and temporary legacy JSON compatibility during migration
  • 2026-04-27: Hidden admin utilities: /replay export, /replay debug dump, /replay debug info, and /replay benchmark, with output written under the plugin data folder
  • 2026-04-29: Replay protection commands and metadata, protected replay highlighting in /replay list, config-driven retention cleanup with human-readable duration parsing, and deletion safeguards for protected replays
  • 2026-05-14: Optional chunk baseline capture and chunk-aware playback for binary replays, including block-entity support, replay chunk caching, Playback.Chunk-View-Radius, Playback.Chunk-Send-Limit-Per-Tick, Playback.Chunk-Clear-Limit-Per-Tick, Playback.Chunk-Timing-Diagnostics, and Playback.Chunk-Mode
  • 2026-05-30: Inventory recording split into dedicated equipment-state and storage-snapshot events backed by raw item bytes, plus regression coverage for the new binary payloads and legacy JSON upgrade path
  • 2026-05-31: Replay viewer safety controls: Playback.Viewer-Safety-Mode, Playback.Restore-Viewer-Location-On-Stop, Playback.Restore-Viewer-GameMode-On-Stop, Playback.Restore-Viewer-Flight-On-Stop, and Playback.Restore-Viewer-State-On-Rejoin
  • 2026-06-02: /replay reload command to re-read config.yml, restart retention scheduling, and report which changed settings apply immediately, only to new sessions, on future checks, or after restart
  • 2026-06-02: New config key Playback.Vanish-Viewer (default true) to hide replay viewers from live players during playback
  • 2026-06-04: Expanded bStats telemetry with SimplePie charts for storage type, recording chunk capture, playback viewer safety and chunk playback settings, vanish-viewer, and retention state plus retention age normalization to days when cleanup is disabled

Changed

  • 2026-04-11: RecordingStopEvent now fires synchronously to fix async AntiCheatReplay compatibility
  • 2026-04-19: Update checks now treat -SNAPSHOT builds as their corresponding release version
  • 2026-04-20: Config settings ownership moved out of Replay into a dedicated typed, comment-preserving config manager with versioned migrations
  • 2026-04-22: Replay sessions now always start at 1.0x speed, and Playback.Max-Speed is enforced to a minimum of 1.0
  • 2026-04-27: Binary replay archives now use format version 2; new .br inventory payloads store split equipment and storage slot bytes directly, while legacy JSON replay loading remains supported and older alpha .br inventory archives are intentionally unsupported
  • 2026-04-29: ReplayManager now exposes listSavedReplaySummaries, protectSavedReplay, unprotectSavedReplay, and returns ReplayDeleteResult from deleteSavedReplay
  • 2026-04-30: Config keys for list settings were renamed from list-page-size and list-protected-highlight-color to List.Page-Size and List.Protected-Highlight-Color, with automatic startup migration
  • 2026-04-30: Modrinth publishing metadata now includes Purpur, Spigot, and Bukkit loaders
  • 2026-05-14: Modrinth uploads now publish the matching release changelog on main and the [Unreleased] section for dev alpha builds
  • 2026-06-04: README content was reorganized into overview sections with dedicated Architecture, Configuration, and Commands documents under docs/

Removed

  • 2026-04-28: General.Enable-Benchmark-Command; /replay benchmark is now always permission-gated through replay.benchmark

Fixed

  • 2026-04-13: Replay controls no longer get stuck after replay ends (#27)
  • 2026-04-15: Held-item swaps and hotbar slot changes are now captured immediately for more accurate replay inventory playback
  • 2026-04-16: Nested replay inventory loss when starting a replay during an active replay (#31)
  • 2026-04-17: Backward step controls now move exactly one tick group per click instead of skipping two
  • 2026-04-19: activeSessions in RecorderManager changed to ConcurrentHashMap to prevent ConcurrentModificationException (#33)
  • 2026-04-22: Config migration now preserves wrapped pseudo-comments, keeps the managed header stable, and avoids accumulating blank lines between root sections
  • 2026-04-27: Replay export now writes under the plugin data folder
  • 2026-04-30: PacketEvents block-break recording is now rescheduled onto the server thread to avoid Netty-thread contention and unsafe shared-state mutation (#43)
  • 2026-05-14: Chunk playback restore flow now handles unload timing and viewer return cases more reliably, and replay chunk load probing no longer bottlenecks missing-chunk checks under higher send rates
  • 2026-05-30: Equipment polling and dirty inventory polling now reuse shared short-lived caches across concurrent recordings to reduce repeated ItemStack serialization work without losing fallback accuracy
  • 2026-05-31: Replay playback now returns viewers to their original location and gameplay state by default, including disconnect and rejoin recovery
  • 2026-06-02: Replay viewers can no longer pick up live world items during playback, preventing replay inventory lockups from stray pickups
  • 2026-06-03: Replay viewer startup teleports now use asynchronous teleports for safer Paper and Folia compatibility
  • 2026-06-04: Dev alpha publishing now derives the next -alpha.N version from existing Modrinth releases for the current base version instead of GITHUB_RUN_NUMBER, so prereleases track the next unreleased line (now 1.5.0-alpha.N) and workflow renames cannot reset alpha numbering
  • 2026-06-06: Recorded-player menu teleports now use FoliaLib asynchronous teleports instead of direct player teleports
  • 2026-06-08: Fixed all compiler warnings. Maven build and test runs no longer emit unused annotation-processing or Mockito self-attach agent warnings
  • 2026-06-12: Legacy JSON replays whose inventory snapshots upgrade into split equipment/storage events now recreate recorded players correctly after replay seek/skip state reconstruction
  • 2026-06-12: Legacy JSON replay loading now accepts null inventory content slots from older inventory_update snapshots
  • 2026-06-12: Saved replay listings and replay-name tab completion now share a 5-second cache that refreshes from storage when stale, and MySQL replay overwrites now update created_at so recent listings reflect replaced recordings

Файлы

BetterReplay-1.5.0-alpha.6.jar(1.42 MiB)
Основной
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Метаданные

Канал релиза

Alpha

Номер версии

1.5.0-alpha.6

Загрузчики

Bukkit
Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.1.2

Загрузок

2

Дата публикации

12.06.2026

Загрузил

ID версии

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