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Плагины/BetterReplay
BetterReplay

BetterReplay

Packet Based Player Recorder. BetterReplay is a server-side replay plugin for Paper and Folia-style scheduling. It records player and nearby entity activity on the server, saves the timeline, and replays it for viewers in-game.

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Все версии1.4.0-alpha.62

1.4.0-alpha.62

Alpha03.06.2026

Список изменений

[Unreleased]

Added

  • /replay reload command to re-read config.yml, restart retention scheduling, and report which changed settings apply immediately, only to new sessions, or still require a server restart
  • Frame-by-frame step controls during paused replay; step backward or forward one tick at a time via / inventory buttons (slots 6–7)
  • Variable playback speed controls during active replay; adjust with ⏪ Slower/⏩ Faster inventory buttons (slots 6–7) using configurable step increments
  • Current playback speed displayed in the action bar as [X.Xx] during playback
  • New config keys Playback.Speed-Step (default 0.2) and Playback.Max-Speed (default 1.0) to control speed increment and upper bound
  • Replay viewer safety controls: Playback.Viewer-Safety-Mode, Playback.Restore-Viewer-Location-On-Stop, Playback.Restore-Viewer-GameMode-On-Stop, Playback.Restore-Viewer-Flight-On-Stop, and Playback.Restore-Viewer-State-On-Rejoin
  • Finalized binary .br replay storage for file and MySQL backends, including crash-safe append-log recording, lazy indexed loading, preserved recording start timestamps, startup recovery of orphaned temp logs, filtered export tooling, hidden benchmark/debug utilities, and temporary legacy JSON compatibility during migration
  • Replay protection commands and metadata, protected replay highlighting in /replay list, and config-driven retention cleanup with duration parsing
  • Optional chunk baseline capture and chunk-aware playback for binary replays, including block-entity support, replay chunk caching, Playback.Chunk-View-Radius, Playback.Chunk-Send-Limit-Per-Tick, Playback.Chunk-Clear-Limit-Per-Tick, Playback.Chunk-Timing-Diagnostics, and Playback.Chunk-Mode
  • Split inventory recording into dedicated equipment-state and storage-snapshot events backed by raw item bytes, plus regression coverage for the new binary payloads and legacy JSON upgrade path

Fixed

  • activeSessions in RecorderManager changed to ConcurrentHashMap to prevent ConcurrentModificationException (#33)
  • PacketEvents block-break recording is now rescheduled onto the server thread to avoid Netty-thread contention and unsafe shared-state mutation (#43)
  • Held-item swaps and hotbar slot changes are now captured immediately for more accurate replay inventory playback
  • Replay viewers can no longer pick up live world items during playback, preventing replay inventory lockups from stray pickups
  • Equipment polling now reuses a single per-tick capture across concurrent recordings and only falls back to clean-player sweeps periodically, reducing repeated ItemStack serialization under high recording load
  • Dirty inventory polls now reuse a shared short-lived storage snapshot cache across concurrent recordings, while clean fallback sweeps still force a fresh capture to preserve missed-change detection
  • Nested replay inventory loss when starting a replay during an active replay (#31)
  • Replay playback now returns viewers to their original location and gameplay state by default, including disconnect/rejoin recovery
  • Replay controls getting stuck after replay ends (#27)
  • Replay export now writes under the plugin data folder
  • Chunk playback restore flow now handles unload timing and viewer return cases more reliably
  • Replay chunk load probing now frees completed missing-chunk checks before scheduling the next async wave, so higher chunk send limits are not throttled by one-tick queue lag when many surrounding chunks were never recorded
  • Replay chunk load probing now runs at 10x the configured chunk send rate, so fast missing-replay-chunk checks do not throttle how quickly the viewer can discover whether nearby chunks were actually recorded
  • Config migration now preserves wrapped pseudo-comments, keeps the managed header stable, and avoids accumulating blank lines between root sections

Changed

  • RecordingStopEvent now fires synchronously to fix async AntiCheatReplay compatibility
  • ReplayManager now exposes listSavedReplaySummaries, protectSavedReplay, unprotectSavedReplay, and returns ReplayDeleteResult from deleteSavedReplay
  • Config settings ownership moved out of Replay into a dedicated typed, comment-preserving config manager with versioned migrations
  • Replay sessions now always start at 1.0x speed; Playback.Max-Speed is enforced to a minimum of 1.0
  • Config keys for list settings were renamed from list-page-size/list-protected-highlight-color to List.Page-Size/List.Protected-Highlight-Color; values are auto-migrated on startup
  • Update checks now treat -SNAPSHOT builds as their corresponding release, and Modrinth publishing metadata now includes Purpur, Spigot, and Bukkit loaders
  • Modrinth uploads now publish the matching release changelog on main and the [Unreleased] section for dev alpha builds
  • Binary replay archives now use format version 2; new .br inventory payloads store split equipment/storage slot bytes directly, while legacy JSON replay loading remains supported and older alpha .br inventory archives are intentionally unsupported

Файлы

BetterReplay-1.4.0-alpha.62.jar(1.42 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

1.4.0-alpha.62

Загрузчики

Bukkit
Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.1.2

Загрузок

3

Дата публикации

03.06.2026

Загрузил

ID версии

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