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BetterMob

BetterMob

BetterMob - Create custom mobs and bosses with advanced skills, attributes, equipment, and more!

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Все версии→BetterMob 1.1.5

BetterMob 1.1.5

Beta02.10.2026

Список изменений

BetterMob 1.1.5 (dev build)

Unstable pre-release of the dev branch. Everything below is on top of 1.1.4.

Added

  • Factions: Faction: in a mob file. Mobs of the same faction never target or damage each other (also through arrows and skills). New faction{faction=A,B} condition, usable on the caster and inside @EntitiesNearOrigin / @EntitiesInRadius conditions.
  • Aura effects: auras now actually run. oS=[...] at the start, oE at the end, oT every i ticks, oH when the aura's event happens (onDamaged, onAttack, onDeath, onShoot). cE=true cancels that event while the aura is active.
  • totem duration: md (ticks), i (interval), ot=[...] on every interval, oe=[...] at the end. The totem stops early if the caster dies.
  • bodyrotation: headUneven, bodyUneven, minHead, maxHead, minBody, maxBody, stable, duration, delay now configure BetterModel's body rotator (BetterModel only).
  • Release notes: dev builds and releases list every commit since the last release.
  • Issue templates for bug reports, feature requests and pack compatibility.
  • README: new "Model engine support" table showing what works with BetterModel and what with ModelEngine.

Known limits

  • velocity, freeze, shoot projectile types other than arrows and particle repeat on location targets are still missing. The Elite Pillager's spawn aura logs a warning for its velocity line until that is added.
  • totem ignores oh.

Файлы

bettermob-1.1.4-dev-d13dcad.jar(126.49 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.1.5

Загрузчики

Folia
Paper

Версии игры

1.21–26.3

Загрузок

11

Дата публикации

02.10.2026

Загрузил

ID версии

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