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Every airdrop action is accompanied by an event. Listeners can listen to these events and perform specific actions. Here's an example:
alert-start:
description: '&fMessage about the start in 30 seconds' #brief description
event: 'TIMER' #event
requirement:
check-1: #condition
type: 'NUMERICAL_CHECK'
input: '{time-to-start} == 30' #if 30 seconds until start
commands: #execute command
- '[MESSAGE_ALL] {air-name}&7 will appear in 30 seconds!'
You can add as many schematics as you want and thanks to the event system, spawn different schematics based on the biome, for example. !You can add as many schematics as you want and thanks to the event system, spawn different schematics based on the biome, for example.
ef=2:
type: CIRCLE
ticks: 36000
timeUpdate: 10
radius: 2
count: 0
viewDistance: 30
step: 0.05
offset-x: 0.5
offset-y: 0.7
offset-z: 0.5
number-of-steps: 6.5
particle: DUST
#only DUST#
size: 3
color-rgb-r: 255
color-rgb-g: 0
color-rgb-b: 255
All effects are objects, and for example, you can copy the effect above, rename it to ef=3, change the settings, and you will get another unique effect.
summoner:
item-1:
material: SOUL_CAMPFIRE #Material
name: '&aAirdrop beacon'
lore:
- '&7line 1'
- '&7line 2'
airdrop: RANDOM #Which airdrop will be summoned
clone: true #Summon a clone of the airdrop?
use-player-location: true #Should the airdrop be summoned at the player's location?
check-up-blocks: false #Should the airdrop check for blocks above before summoning?
flatness-check: false #Should the airdrop check for location flatness when summoned?
call: [] #Listeners to be called upon airdrop summoning
!Airdrop Summoning Item