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AutoStopper

AutoStopper

Empty servers sleep. Players wake them. AutoStopper starts mapped Docker backends on demand and stops them after inactivity.

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Все версииAutoStopper 2.1.0

AutoStopper 2.1.0

Release16.08.2026

Список изменений

Added

  • Added coordinator-owned operator lifecycle commands for mapped servers: /autostopper start <server>, /autostopper stop <server>, /autostopper restart <server>, /autostopper hold <server>, and /autostopper release <server>.
  • Added command-specific permission nodes (autostopper.command.start, autostopper.command.stop, autostopper.command.restart, autostopper.command.hold, autostopper.command.release) while retaining autostopper.admin as an explicit umbrella.
  • Implemented runtime shutdown holds that suppress automatic inactivity shutdown without blocking manual commands or player-driven wake-up. Holds survive unchanged reloads and clear on proxy restart, mapping removal, or mapping replacement.
  • Manual stop and restart enforce strict safety invariants, refusing execution if connected players or lifecycle waiters are present, with an immediate deterministic pre-Docker safety re-check on the worker thread.
  • Manual restart runs as one atomic coordinator-owned stop → start → readiness sequence under a single authoritative future.
  • Surfaced hold state in /autostopper status and updated /autostopper help with permission-filtered entries and argument tab completion.
  • Pinned stable Velocity 4.0.0 build 6 as the production support line on Java 25, tested by the packaged-runtime system tests and the release-candidate Docker/Minecraft gate. Velocity 3.5.1 on Java 21 remains the tested minimum/floor, and Velocity 4.1.0-SNAPSHOT on Java 25 remains clearly labelled preview validation.
  • Added the RUNNING_UNVERIFIED operational state so a Docker-running container is not reported as ready until AutoStopper has completed the configured readiness contract for the current mapping lifecycle.
  • Connecting players now receive authoritative inspection, startup, readiness, connection, and terminal lifecycle messages. Late arrivals see the current shared stage and unique waiter count.
  • Redesigned command and chat presentation around the brand identity ("Empty servers sleep. Players wake them."). Replaced legacy bracketed prefixes with clean brand prompts (AutoStopper ›, AutoStopper ✓, AutoStopper !), added scannable deterministic status rows with humanized states and durations, and introduced permission-filtered help with fuzzy command matching.
  • Added contributor-facing message style guide (docs/message-style-guide.md).
  • Added structured, typed lifecycle telemetry and bounded process-lifetime observability (#74). Authoritative lifecycle operations emit machine-parsable INFO log lines (op=, server=, origin=, outcome=, elapsed_ms=, waiters=) with monotonic duration measurement, and intermediate stage durations emit DEBUG logs. Simultaneous waiters receive 1 shared startup record plus individual connection wait records. Aggregates use thread-safe bounded memory with strictly zero PII and observational exception insulation.

Changed

  • Operational status now reconciles Docker observations lazily with mapping-aware lifecycle revisions. Active transitions remain authoritative, stopped/degraded Docker state overrides stale quiescent state, and results captured before reload, mapping replacement, or newer lifecycle work are discarded without eager startup readiness probing.

Fixed

  • Restored command and lifecycle messages on Velocity 3.5.1 by avoiding the Adventure 5 component-builder ABI incompatibility and validating every message factory against the pinned Velocity runtimes.

Файлы

AutoStopper-2.1.0.jar(544.85 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.1.0

Загрузчики

Velocity

Версии игры

1.7.2–26.2

Загрузок

19

Дата публикации

16.08.2026

Загрузил

ID версии

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