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Плагины/AuthMeMessages
AuthMeMessages

AuthMeMessages

Advanced messaging extension for AuthMe Reloaded. Group-based Chat, ActionBar, and Titles on player login and registration, with optional PlaceholderAPI and Geyser/Floodgate support.

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Все версииAuthMeMessages 1.3.0

AuthMeMessages 1.3.0

Release09.04.2026

Список изменений

🚀 What’s New

This update introduces powerful new customization tools, modern server features, and critical optimizations to make your authentication messages smarter and more dynamic than ever:

⏱️ Individual Action Delays: You can now pause between actions! Add - "wait: 20" (20 ticks = 1 second) to create timed sequences of messages, sounds, or commands.

🐉 BossBar Support: Display beautiful, temporary BossBars when a player logs in, registers, or leaves. Fully customizable colors and styles!

📱 Platform-Specific Messages (Geyser/Floodgate): Target Bedrock or Java players specifically by simply adding bedrock_only: true or java_only: true to your groups. Give your mobile players a unique welcome!

🎨 Full HEX Color Support: Say goodbye to simple colors. Use the &#RRGGBB format to bring modern, vibrant RGB colors to your messages and UI.

🔄 Smart Auto-Updating Config: Updating the .jar will no longer require deleting your configuration! The plugin now automatically injects new features into your config.yml without touching your custom edits.

🐛 Major Bug Fixes & Optimizations:

Fixed a bug where the [Bedrock] tag would break internal console commands (like Multiverse).

Fixed memory leaks causing ghost tasks when using the reload command.

Fixed global placeholders (like total online) breaking when used in HolographicDisplays.

Fixed %authmemessages_is_first_join% prematurely clearing upon login.

# =====================================================
# AuthMeMessages - Configuration
# =====================================================
# --- COLOR FORMATTING ---
# Legacy: &a, &b, &l, etc.
# HEX (RGB): &#FF0000, &#00BFFF, etc.
#
# --- INTERNAL PLACEHOLDERS ---
#   %player%              → Player name
#   %online%              → Online players count
#   %max_players%         → Server max players
#   %time%                → Current time (HH:mm)
#   %date%                → Current date (dd/MM/yyyy)
#   {prefix}              → Plugin prefix
#
# --- PLACEHOLDERAPI PLACEHOLDERS (%authmemessages_...%) ---
#
#   === PLAYER STATUS ===
#   %authmemessages_is_authenticated%           → yes/no - Is logged in?
#   %authmemessages_is_logged%                  → yes/no - Alias of above
#   %authmemessages_is_registered%              → yes/no - Is registered?
#   %authmemessages_is_not_authenticated%       → yes/no - Not logged in?
#   %authmemessages_is_first_join%              → yes/no - Is first time joining?
#
#   === CUSTOMIZABLE STATUS (yes_no) ===
#   %authmemessages_is_authenticated_yes_no%    → Shows "yes" if logged in, "no" if not
#   %authmemessages_is_authenticated_✔_✖%       → Shows ✔ if logged in, ✖ if not
#   %authmemessages_is_authenticated_&aOn_&cOff%→ With colors
#
#   === VISUALS (icons and texts) ===
#   %authmemessages_status_icon%                → &a✔ / &c✖ / &7? (based on status)
#   %authmemessages_status_text%                → &aAuthenticated / &cUnauthenticated / &7Unregistered
#   %authmemessages_status_letter%              → &aA / &cP / &7G (A=Auth, P=Pending, G=Guest)
#   %authmemessages_name_with_status%           → Colored name based on status
#
#   === GLOBAL (Server) ===
#   %authmemessages_total_registered%           → Total registered accounts
#   %authmemessages_total_online%               → Connected players
#   %authmemessages_total_authenticated%        → Logged in players
#   %authmemessages_total_not_authenticated%    → Unauthenticated players
#
#   === INFO ===
#   %authmemessages_ip%                         → Player's IP
#
#   External PlaceholderAPI support included (LuckPerms, etc.)
#
# =====================================================
# --- AVAILABLE ACTIONS PER LINE ---
#   message: TEXT                               → Send message to player
#   to_all: message: TEXT                       → Send message to everyone
#   centered_message: TEXT                      → Send centered message
#   to_all: centered_message: TEXT              → Send centered message to everyone
#   playsound: SOUND VOLUME PITCH               → Play sound for player
#   to_all: playsound: SOUND VOLUME PITCH       → Play sound for everyone
#   wait: TICKS                                 → Pause before next action (20 ticks = 1 sec)
#
# --- COMMANDS ---
#   player: command                             → Execute as player (without /)
#   console: command                            → Execute as console (without /)
#   to_all: console: command                    → Execute as console for every online player
#   wait: TICKS                                 → Pause before executing the next command
#
# --- GROUP FILTERS ---
#   permission: "vip.diamond"                   → Requires permission (use | for multiple)
#   bedrock_only: true                          → Triggers only for Bedrock players (Geyser)
#   java_only: true                             → Triggers only for Java players
# =====================================================

Now you have complete control over how login and register messages look and behave.

Файлы

AuthMeMessages-1.3.0.jar(32.71 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.0

Загрузчики

Bukkit
Paper
Spigot

Версии игры

1.21–1.21.11

Загрузок

102

Дата публикации

09.04.2026

Загрузил

ID версии

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