
AuricNetwork - Network no proxy
A network without a proxy? A FREE network? YES! Enjoy a free network without a proxy and without a multiverse.
Список изменений
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A rank-based welcome system was added upon joining: title, subtitle, chat message, action bar, sound, fireworks, and a non-damaging lightning bolt, triggered by the player's highest numerical rank.
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A configurable quick access bar system was added: it grants players custom items upon joining with click actions (transfer, command, open menu, sound, message, etc.) and protection against dropping, moving, picking up, or swapping them.
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The rotating announcement system was replaced with named announcements: each announcement has a unique ID and is sent on demand with
/auricnetwork announce <id>, with autocomplete and individual permission per announcement. -
Maintenance mode was added: servers on the list reject incoming transfers and display a message instead of silently failing.
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The command
/auricnetwork statuswas added, which lists all servers on the network with their real-time status and a maintenance tag when applicable. -
- The main
/auricnetworkcommand has been expanded to accept all subcommands (server,spawn,lobby,party,status,announce) with dynamic autocompletion based on player permissions. The individual commands (/server,/spawn,/lobby,/party) continue to function as before.
- The main
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Each permission in
auricnetwork.command.*has been restructured, dividing them as granularly as possible (each/partyand/spawnsubcommand now has its own individual node) so that a function can be removed without affecting the others. -
The permission to transfer other players (
server-others) has been separated from the permission to transfer oneself to avoid hierarchical confusion. -
The queue priority permission (
auricnetwork.queue.<number>) now accepts any number instead of a fixed range. -
Redundant server lists were removed from the announcements, boss bar, action bar, and quick access bar, as they were simply duplicating what
current_server_namealready defines. -
Minor performance improvements
