
AuricNetwork
A network without a proxy? A FREE network? YES! Enjoy a free network without a proxy and without a multiverse.
Список изменений
- Loot, stats and economy transfer
Servers can now carry a player's full inventory, armor, offhand, held cursor item and ender chest across a transfer, using Minecraft's own cookie system, no external database needed. Experience/level, health and hunger, active potion effects, gamemode and Vault economy balance can each be toggled on independently under loot_transfer in the config. Real vanilla statistics can also be kept in sync between servers, always keeping the higher value instead of overwriting it. Every payload is signed with a shared network_secret (set the same value on every server in your network) and tied to the exact player it was created for, so it can't be forged, misapplied or replayed. If a transfer fails, the player's items stay safe in a local backup that staff can restore with /auricnetwork recoverloot
- Transfer reliability
Players can no longer start a new transfer while one is already in progress, closing a case where two could overlap. Items held on the cursor are no longer lost mid-transfer. Players riding a horse, boat or minecart are now safely dismounted before being sent to another server. The console now warns on startup if accepts-transfers isn't set to true in server.properties, since transfers to that server are silently rejected otherwise.
- Security
The op_command action, available for menu buttons and hotbar items, no longer grants players real operator status to run its command. It now uses a temporary, scoped permission instead.
- Other
Added a check-updates option to disable the startup update check entirely. Minor visual polish to match the rest of the Auric suite.
