Список изменений
Aurelium Patch Notes
v1.2.0 (Official Release)
🛒 Buy Orders System (New Feature)
- Global Buy Orders (
/orders): Players can now create global requests to purchase specific items at custom prices. - Full Command Support: Create, fill, cancel, search, and list orders entirely via commands —
/orders create <item> <amount> <price>,/orders fill <id>,/orders cancel <id>,/orders search <query>,/orders my. - Automated Fulfillment: Sellers can browse active buy orders and instantly sell items directly from their inventory to fulfill requests.
- Escrow & Refund System: When creating an order, the exact amount of Aurels is held in escrow. Canceling an order via the "My Orders" menu instantly refunds any unspent currency.
- Offline Reliability: Items sold to a player's buy order while they are offline are safely deposited into their existing Auction House Collection Bin for easy retrieval via
/ah collect. - Intelligent Searching: The
/ordersmenu integrates with the native Chat Prompt Manager. Players can use the new Compass icon to search/filter the entire Minecraft catalog for any obtainable item, or use the Oak Sign icon inside any specific category to filter just that category. - Expanded Item Options: Players can now place Buy Orders for all 120+ Enchanted Books (including maximum levels like Sharpness V and Fortune III) and Smelted Ores (Ingots and Netherite) safely from the
/ordersmenu. - Highly Configurable: Server Owners can now use
config.ymlto completely disable the Buy Orders system, set a maximum number of active orders per player, configure minimum price limits, and impose a configurable percent-based Creation Fee to act as an economic sink. - Buyer Notifications: Buyers are instantly notified in chat when their order is fulfilled. If the buyer is offline, they receive the notification when they next log in.
� Market Stabilization (New Feature)
- Price Floor: Item prices can never drop below a configurable percentage of their original base value (default: 20%). Auto-farms can no longer crash items to zero.
- Price Ceiling: Item prices can never inflate above a configurable percentage of their base value (default: 500%).
- Natural Price Recovery: All prices passively drift back toward their original base price every 10 minutes (configurable). Even if nobody buys an item, its value slowly recovers on its own.
- All stabilization settings are fully configurable in
config.ymlundermarket.price-floor,market.price-ceiling, andmarket.price-recovery.
⚙️ Expanded Server Configuration
- Master Toggles: Server owners can now independently enable/disable the Market (
market.enabled) and Auction House (auction-house.enabled) systems. - Economy Limits: New
max-balance(cap player wealth) andmin-pay-amount(prevent micro-payments) settings. - Market Tuning: New
default-sell-ratiosetting controls what fraction of the buy price is used as the default sell price for new items. - Auction House Limits: New
max-duration,max-listings-per-player, andmin-listing-pricesettings for full control. - Buy Order Limits: New
max-order-valuesetting to cap the total value of a single order. - Custom Messages: All economy messages (
balance,paid,received,insufficient-funds, admin messages) are now fully customizable with MiniMessage formatting inconfig.yml.
�🔧 Bug Fixes
- Fixed
java.sql.SQLException: stmt pointer is closedcaused by shared database connections being prematurely closed. - Fixed
UnsupportedOperationExceptionwhen cancelling an order from the "My Orders" menu. - Fixed potential
NullPointerExceptioninEconomyManagerwhen saving balances for players whose names haven't been cached.
⚡ Internal Optimizations
- Switched all data maps across
OrderManager,MarketManager, andEconomyManagertoConcurrentHashMapfor improved thread safety with async database tasks. - Enabled SQLite WAL (Write-Ahead Logging) mode for significantly reduced lock contention during concurrent reads and writes.
- Cached frequently-read config values (dynamic pricing toggle, alert thresholds) in
MarketManagerat initialization instead of parsing YAML on every transaction. - Replaced all raw
e.printStackTrace()calls acrossAuctionManager,EconomyManager, andJoinListenerwith Paper's structuredgetComponentLogger().error()for cleaner, leveled logging. - Cleaned up unused imports across GUI classes.
Файлы
Aurelium-1.2.0.jar(13.33 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.2.0
Загрузчики
FoliaPaperPurpur
Версии игры
1.21–1.21.11
Загрузок
129
Дата публикации
3 нед. назад

