▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Aurelium

Aurelium

A complete Paper 1.21.x economy solution featuring a customizable web-based Market, Player Auction House, and unique Spawner trading. It includes a custom currency and auto-installs Vault for an instant, plug-and-play experience.

767
2
Все версииAurelium 1.2.0

Aurelium 1.2.0

Beta3 нед. назад

Список изменений

Aurelium Patch Notes

v1.2.0 (Official Release)

🛒 Buy Orders System (New Feature)

  • Global Buy Orders (/orders): Players can now create global requests to purchase specific items at custom prices.
  • Full Command Support: Create, fill, cancel, search, and list orders entirely via commands — /orders create <item> <amount> <price>, /orders fill <id>, /orders cancel <id>, /orders search <query>, /orders my.
  • Automated Fulfillment: Sellers can browse active buy orders and instantly sell items directly from their inventory to fulfill requests.
  • Escrow & Refund System: When creating an order, the exact amount of Aurels is held in escrow. Canceling an order via the "My Orders" menu instantly refunds any unspent currency.
  • Offline Reliability: Items sold to a player's buy order while they are offline are safely deposited into their existing Auction House Collection Bin for easy retrieval via /ah collect.
  • Intelligent Searching: The /orders menu integrates with the native Chat Prompt Manager. Players can use the new Compass icon to search/filter the entire Minecraft catalog for any obtainable item, or use the Oak Sign icon inside any specific category to filter just that category.
  • Expanded Item Options: Players can now place Buy Orders for all 120+ Enchanted Books (including maximum levels like Sharpness V and Fortune III) and Smelted Ores (Ingots and Netherite) safely from the /orders menu.
  • Highly Configurable: Server Owners can now use config.yml to completely disable the Buy Orders system, set a maximum number of active orders per player, configure minimum price limits, and impose a configurable percent-based Creation Fee to act as an economic sink.
  • Buyer Notifications: Buyers are instantly notified in chat when their order is fulfilled. If the buyer is offline, they receive the notification when they next log in.

� Market Stabilization (New Feature)

  • Price Floor: Item prices can never drop below a configurable percentage of their original base value (default: 20%). Auto-farms can no longer crash items to zero.
  • Price Ceiling: Item prices can never inflate above a configurable percentage of their base value (default: 500%).
  • Natural Price Recovery: All prices passively drift back toward their original base price every 10 minutes (configurable). Even if nobody buys an item, its value slowly recovers on its own.
  • All stabilization settings are fully configurable in config.yml under market.price-floor, market.price-ceiling, and market.price-recovery.

⚙️ Expanded Server Configuration

  • Master Toggles: Server owners can now independently enable/disable the Market (market.enabled) and Auction House (auction-house.enabled) systems.
  • Economy Limits: New max-balance (cap player wealth) and min-pay-amount (prevent micro-payments) settings.
  • Market Tuning: New default-sell-ratio setting controls what fraction of the buy price is used as the default sell price for new items.
  • Auction House Limits: New max-duration, max-listings-per-player, and min-listing-price settings for full control.
  • Buy Order Limits: New max-order-value setting to cap the total value of a single order.
  • Custom Messages: All economy messages (balance, paid, received, insufficient-funds, admin messages) are now fully customizable with MiniMessage formatting in config.yml.

�🔧 Bug Fixes

  • Fixed java.sql.SQLException: stmt pointer is closed caused by shared database connections being prematurely closed.
  • Fixed UnsupportedOperationException when cancelling an order from the "My Orders" menu.
  • Fixed potential NullPointerException in EconomyManager when saving balances for players whose names haven't been cached.

⚡ Internal Optimizations

  • Switched all data maps across OrderManager, MarketManager, and EconomyManager to ConcurrentHashMap for improved thread safety with async database tasks.
  • Enabled SQLite WAL (Write-Ahead Logging) mode for significantly reduced lock contention during concurrent reads and writes.
  • Cached frequently-read config values (dynamic pricing toggle, alert thresholds) in MarketManager at initialization instead of parsing YAML on every transaction.
  • Replaced all raw e.printStackTrace() calls across AuctionManager, EconomyManager, and JoinListener with Paper's structured getComponentLogger().error() for cleaner, leveled logging.
  • Cleaned up unused imports across GUI classes.

Файлы

Aurelium-1.2.0.jar(13.33 MiB)
Основной
Скачать

Метаданные

Канал релиза

Beta

Номер версии

1.2.0

Загрузчики

Folia
Paper
Purpur

Версии игры

1.21–1.21.11

Загрузок

129

Дата публикации

3 нед. назад

Загрузил

ID версии

Главная