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requirements option can be set on the loot table, a pool, or loot entryworld, biome, region, item, and enchantmenttype.world type requires the player to be in the specified world. Keys:
world - The name of the world the player is required to be inbiome type requires the player to be in the specified biome. Keys:
biome - The name of the biome the player is required to be inregion type requires the player to be in the specified WorldGuard region. Keys:
region - The name of the WorldGuard region the player is required to be initem type requires the player to hold a specific item. Keys:
item - The material name of the item the player is required to holdenchantment type requires the player to have a specific enchantment on their held item. Keys:
enchantment - The name of the enchantment to add a requirement forlevel - The required enchantment level, either singular or a min-max (optional)1 and 1-3trunks tag to the Foraging sources file to configure which sources can activate Treecapitatortreecapitator_applicable tag to the Foraging sources file to configure which sources are broken by Treecapitatormax_blocks option to block sources to set the max number of blocks Treecapitator can break for this trunk typeexperimental sectionexperimental.optimize_leaderboard_updating

The ultra-versatile RPG skills plugin. Formerly known as Aurelium Skills.