ashop
Dynamic economy shop — live prices driven by buys, sells & scarcity. Full vanilla catalog + NBT trading for Paper 26. Full vanilla item shop for Paper 26 — categories, multi-language search, dynamic scarcity pricing & NBT listings with Vault support.
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Список изменений
[1.6.6] - 2026-07-11
Added / 新增
- Price cap indicators — GUI and
/shop priceshow已達上限/已達下限when min/max multiplier is hit
漲跌停提示 — 觸及價格上下限時,GUI 與/shop price顯示「已達上限/下限」 - Sell price trend — sell panel and
/shop priceshow buyback trend (e.g.↓-12%)
收購價趨勢 — 收購面板與查價指令顯示收購價漲跌幅 - Dual market counters in
market-data.yml:buys/sells(effective) andtotal-buys/total-sells(all trades)
雙軌市場統計 — 有效計價次數與全部交易次數分開記錄
Changed / 變更
- Effective buy/sell at cap — purchases while at max cap (or sales at min cap) no longer inflate effective counters; restoring base price only requires selling the effective amount that caused the cap (1:1 by default)
漲停有效計次 — 漲停後多買、跌停後多賣不計入有效次數;賣出漲停前的有效數量即可恢復原價 - Default
per-sell-decreasechanged to2.0(matchesper-buy-increasefor 1:1 recovery)
預設per-sell-decrease改為2.0,與per-buy-increase對齊(1:1 恢復)
[1.6.5] - 2026-07-11
Changed / 變更
- Survival-based pricing — prices derived from obtain method, crafting cost, and loot rarity
生存定價 — 依取得方式、配方成本、戰利品稀有度計算基準價 - Calibrated anchors: Diorite 9/6, Diamond Pickaxe 1000/700, Mace 180000/120000, Elytra 130000/9500
校準基準:閃長岩、鑽石鎬、重錘、鞘翅 - Default
sell-ratiochanged to 2/3 (0.667); Elytra uses per-item sell-ratio override
預設收購比例改為 2/3;鞘翅另設低收購比例 - Admin:
/ashop resync-pricesrecalculates existingshop/prices without wiping categories
管理員可用/ashop resync-prices重算現有商品價格
Файлы
ashop-1.6.6.jar(185.80 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.6.6
Загрузчики
FoliaPaperPurpurSpigot
Версии игры
26.1–26.2
Загрузок
2
Дата публикации
11.07.2026