Juggernaut's 2nd ability changed to:
Tremor — Stomp the ground and apply Slowness III to every player within 6 blocks for 8 seconds. Does not reduce damage taken at all — purely offensive crowd control that lets the Juggernaut close the gap and land hits on faster classes.
Four classes, never-before-seen abilities, a mana system that punishes spammers, a trust system for allies, and a class trading system - Perfect for team based SMPs, or events.