Список изменений
AnimalHunger 2.5.0 — Changelog
What’s new
Player heads in menus You can now put player heads in GUI items through config.yml. Use a player name or a custom head texture — no CustomModelData needed for menu icons.
material: "PLAYER_HEAD" skull-owner: "Notch"
or:
skull-texture: "eyJ0ZXh0dXJl..."
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Bug fixes
Water cauldron exploit fixed If a player hit the water trough limit, the cauldron still filled with free water. That made unlimited water possible. Now water is added only after a trough is created successfully. If the limit is reached, the cauldron stays empty.
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Removed / simplified
Appearance menu removed The Appearance button is gone from the animal menu (page 2). Also removed: • Appearance Studio GUI • /ah model command • Shift + right-click “copy look from hand” • Related config and permission for that menu
Menus are cleaner and simpler for players.
CustomModelData removed from menu items GUI items no longer use customModelData in config. Icons are normal materials or player heads. (This does not remove CMD support for feed items, drops, or holograms.)
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Optimization & performance notes
• Less GUI config to load (no menu CMD fields, no Appearance presets/slots) • Fewer menu items and listeners (Appearance GUI fully removed) • Water stations only fill after a valid create — less wasted block updates • Cleaner second-page layout → slightly lighter inventory open/refresh • Config is easier to maintain for server owners
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