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Allium

Allium

A modern, secure Essentials solution

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Все версииAllium v0.1.6a

Allium v0.1.6a

Release17.05.2026

Список изменений

Allium v0.1.6a

Wiki: https://github.com/castledking/Allium/wiki

Highlights

  • Chat channels are now split between global and local - /local and /l toggle radius chat, while /global and /g return players to global chat.
  • Staff locator mode - /locatorbar now toggles a staff mode that can show every visible player on the party locator bar, regardless of party radius.
  • ModGuard - new configurable client-mod detection framework with brand, plugin-channel, Forge/FML handshake, evidence logs, alerts, kicks, bypasses, and optional translation probes.
  • Animated gradient names - %gradientdisplayname% can now be converted into MiniMessage gradient phase output for players with allium.gradientname.
  • Item Renamer - new single-use custom item that grants temporary /rename access and is consumed after a successful rename.
  • Safer End Gateway teleports - gateway/ender-pearl teleports near the main End island now search for a safe same-level landing instead of relying on vanilla highest-block behavior.
  • Release automation - new GitHub Actions and .release tooling for Discord, Modrinth, and Spigot release publishing.

Chat Channels

  • Added the dedicated local chat channel config at chat.channels.local-channel.
  • Local chat defaults to a 100 block radius.
  • Local chat defaults to &8[&eLocal&8] <prefix> &a%allium_nickname%&f: &f<message>.
  • Local chat is excluded from Discord relay by default.
  • Global channel aliases are now only g and global; local and l no longer point at global chat.
  • /local and /l toggle between local chat and the default/global write channel.
  • /global and /g always switch the player back to the default/global write channel.
  • /channel join <channel> [read|write] still supports explicit read/write channel selection.
  • Channel state continues to save per player in player-channels.yml.

DiscordSRV Integration

  • Discord inbound messages are routed through Allium's channel system.
  • Discord messages now use Allium channel formats only for explicitly configured Allium channel formats.
  • Default or unmapped DiscordSRV channels fall back to DiscordSRV's native message format.
  • Discord role alias, role color, username, effective name, channel, reply snippet, and message fields now pass through Discord emoji parsing.
  • Discord inbound messages are mirrored to console because Allium cancels DiscordSRV's normal preprocess/postprocess event handling.
  • Outbound chat loop detection now tracks local/staff/shortcut context so Allium avoids relaying duplicate chat events.
  • Local chat is intentionally blocked from Discord relay when exclude-from-discord is true.

Party And Locator Bar

  • Added staff locator mode for players with allium.party.staff.
  • /locatorbar with no arguments now toggles staff locator mode.
  • Added /locatorbar help.
  • Added /locatorbar aliases: /partybar, /lbar, and /pbar.
  • Added allium.locatorbar.help for viewing locator help.
  • Staff locator mode lets staff see all non-vanished players on the locator bar, regardless of normal visibility distance.
  • Locator bar show/hide/reset flows remain available for temporary manual visibility overrides.
  • Party locator visibility updates keep the existing move throttling to reduce TAB packet pressure.

TAB And Far-Away Player Entries

  • Improved TAB integration for players Allium hides in the world but keeps visible in tab.
  • PacketEvents tab add paths now actively re-add missing entries instead of silently no-oping.
  • TAB reflection is used where available so synthetic tab entries better match TAB-managed skins, ping, game mode, and format.
  • PacketEvents fallback add packets are still available when TAB reflection cannot add an entry.
  • TAB group formatting can be read from TAB's config/groups.yml when placeholders are unavailable.
  • Placeholder fallbacks now reject unresolved %tab_...% strings instead of showing raw placeholder text in tab.
  • Far-away animated gradient targets are tracked and refreshed with UPDATE_DISPLAY_NAME.
  • Animated far-away tab entries use the same animated name builder as the normal tab display name.

Animated Gradient Names

  • Added GradientNameManager.
  • Players with allium.gradientname can have %gradientdisplayname% rewritten into MiniMessage <gradient:...:phase> output.
  • The manager extracts first and last colors from existing gradient display names.
  • Supported color input includes legacy &/section colors, &#RRGGBB, section hex, &x/section-x hex, and MiniMessage hex tags.
  • The middle named color is chosen from the nearest general color name for MiniMessage's gradient tag.
  • #phase-mm-g# and #-phase-mm-g# are updated every tick.
  • The player list name is refreshed every tick for animated gradient players.
  • TAB prefix and suffix are preserved when Allium builds the animated tab display name.
  • Prefix/name spacing is normalized so TAB prefixes do not collapse directly into the player name.
  • Added PlaceholderAPI outputs:
    • %allium_gradientdisplayname%
    • %allium_phase-mm-g%
    • %allium_-phase-mm-g%
    • %allium_phase_mm_g%
    • %allium_negative_phase_mm_g%
  • Added chat.minimessage.gradient.animation for animated gradient phase permission checks.

Nicknames

  • Added /editnick for editing other players' nicknames through the nickname GUI.
  • Nicknames now persist more reliably when TAB is installed.
  • Allium now clears plugin-set tab overrides when TAB owns tab formatting.
  • Nicknames are blocked when they match an existing online or offline player name.
  • Added nickname.sync-to-essentials, enabled by default.
  • When EssentialsX is present, Allium syncs nickname set/reset/restore into Essentials so commands such as /whois see the same nickname.
  • Nickname placeholders can read stored offline nicknames by UUID.

ModGuard

  • Added plugins/Allium/modguard/config.yml from bundled src/main/resources/modguard/config.yml.
  • Legacy modguard settings from the root Allium/config.yml are migrated into modguard/config.yml.
  • Added blacklist/whitelist detection mode.
  • Added configurable join-time checks with check-on-join and check-delay-ticks.
  • Added configurable punishment mode with kick-on-detection.
  • Added modguard.bypass to skip checks.
  • Added modguard.notify for staff notifications.
  • Added allium.alerts support for staff alert delivery.
  • Added /core alerts modguard [on|off|toggle].
  • Added per-player ModGuard evidence logs at plugins/Allium/modguard/logs/{uuid}.yml.
  • Evidence logs are only created once a player gets a hit, then later hits append to the same UUID file.
  • Evidence entries include session, timestamp, method, check, raw value, confidence, action, and whether punishment happened.
  • Brand checks listen for minecraft:brand.
  • Channel checks inspect client plugin channel registrations.
  • Forge/FML checks listen on fml:handshake, fml:login, forge:handshake, and forge:login.
  • Matching supports case-sensitive and regex modes.
  • Default banned mod patterns include Freecam, Inventory Profiles Next variants, Tweakeroo, Litematica, MiniHUD, Meteor, Wurst, Vape, LiquidBounce, Aristois, Baritone, and related client/mod ids.
  • Default allowed mod examples for whitelist mode include OptiFabric, Sodium, Lithium, Phosphor, Iris, Fabric API, and Mod Menu.

Translation Probe Detection

  • Added optional PacketEvents translation-key probing under modguard/config.yml.
  • Translation probes are disabled by default.
  • Probe checks can define translation keys, expected resolved text, action, timeout, fallback prefix, and whether kicks require corroboration.
  • The default sample check targets key.meteorclient.opengui as an alert-only Meteor probe.
  • Probe hits feed into ModGuard alerts and evidence logs.
  • Probe defaults are intentionally alert-based because resource packs can define translation keys and cause false positives.

Security Alerts

  • Added ModGuard as an individual security alert feed.
  • /core alerts now shows gamemode audit, chat filter, and ModGuard alert state.
  • /core alerts modguard toggles whether a staff member sees ModGuard alerts.
  • Staff permission bundles now include allium.alerts and modguard.notify.

Custom Items

  • Added the item_renamer custom item.
  • Item Renamer uses a name tag item with Oraxen model oraxen:item_renamer.
  • Holding an Item Renamer grants temporary ItemEdit rename permissions.
  • Supported temporary permissions include MiniMessage, format, and color rename access.
  • Players with direct ItemEdit rename permission are not managed by the Item Renamer system.
  • /rename <name> and /ie rename <name> are intercepted for item consumption.
  • The renamer cannot be used on air or to rename itself.
  • One renamer is consumed shortly after a successful rename command.

World And Ore Generation

  • Added the custom ore generation manager and listener for applying configured Oraxen ores to generated chunks.
  • Added pre-generation plumbing in the ore manager for processing chunks around a configured center/radius.
  • Ore generation remains configurable under ore-generation.
  • Added safe End Gateway teleport handling near the main End island.
  • End Gateway handling is configurable with end-gateway.max-distance-from-center and end-gateway.search-radius.
  • The gateway safety search prioritizes same-Y landing positions, then nearby Y levels, then an expanding perimeter search.
  • Gateway handling rejects unsafe ground and blocked feet/head positions.
  • A short cooldown prevents repeated gateway handling spam.

Inventory And Restore QoL

  • Offline inventory handling was expanded for restore workflows.
  • Restore GUI support now works against target UUIDs so staff can restore offline players more easily.
  • Inventory snapshot/restore GUI code was expanded across inventory, ender chest, options, and formatting views.

Command Hiding And Alt Accounts

  • Added an alt hide group to hide.yml.
  • The alt group is blacklist mode by default.
  • The default blocked alt commands are pay, jobs, quests, tasks, ah, and auctionhouse.
  • Tab completion hiding remains configured with ^.

Config And Permissions

  • Added allium.gradientname.
  • Added allium.party.staff.
  • Added allium.locatorbar.help.
  • Added chat.minimessage.gradient.animation.
  • Added modguard.bypass.
  • Added modguard.notify.
  • Added nickname.sync-to-essentials.
  • Added end-gateway.max-distance-from-center.
  • Added end-gateway.search-radius.
  • Plugin metadata now uses ${project.version} from Maven.
  • Maven project version is now 0.1.6a.
  • Plugin main class moved to codes.castled.allium.PluginStart.
  • Plugin author metadata changed to castledking.

Fixes

  • Fixed /local and /global alias handling by using the executed command label instead of only the Bukkit command name.
  • Fixed local chat accidentally behaving like global chat through shared aliases.
  • Fixed DiscordSRV inbound messages not appearing in console after Allium cancels DiscordSRV events.
  • Fixed raw %tab_tabprefix%, %tab_customtabname%, and %tab_tabsuffix% placeholders showing in tab when TAB/PAPI could not resolve them.
  • Fixed far-away animated names snapshotting once and appearing paused in synthetic tab entries.
  • Fixed animated tab display names fighting TAB prefix/suffix formatting by preserving TAB formatting in the animated name builder.
  • Fixed missing spacing between TAB prefix and animated name in common prefix formats.
  • Fixed nickname persistence/restore behavior when TAB owns the tab list.
  • Fixed same-name nicknames being accepted.
  • Reduced max database pool connections to lower memory usage.
  • Kept party movement/TAB visibility updates throttled to avoid excessive packet churn.

Internal And Release Engineering

  • Java packages were renamed from net.survivalfun.core to codes.castled.allium.
  • Removed the old command bridge manager.
  • Added GitHub Actions for continuous delivery and Spigot release publishing.
  • Added .release scripts for release note conversion, Modrinth publishing, Spigot publishing, cookie handling, and Discord notifications.
  • Added a release Dockerfile and Discord webhook template.

Файлы

Allium-0.1.6a.jar(1.53 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.1.6a

Загрузчики

Bukkit
Folia
Paper
Purpur
Spigot

Версии игры

1.20–26.1.2

Загрузок

24

Дата публикации

17.05.2026

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