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This update focuses on precision landing mechanics, safer player-following behaviors, and robust configuration options to ensure your drones never get stuck or lost.
| Category | Feature / Change | Description |
|---|---|---|
| Landing | Pre-Landing Safety Check | Drones now scan for a valid, safe landing point on the ground instead of hovering awkwardly mid-air. |
| Landing | Precision Notifications | Status updates now display the exact <distance> in meters from you to the drone, replacing the old generic delivery radius. |
| Follow | Airborne-Follow | Drones will perform an airborne-follow routine before attempting to land (triggered by large falls, controlled via airborne-follow-min-height). |
| Follow | Instant Ground Relocate | If a player makes sudden ground contact while gliding (Elytra + Airborne), the drone instantly relocates to them (limited to once per delivery). |
| Config | New Options | Added follow-airborne-player-before-landing and airborne-follow-min-height to the configuration file. |
| Docs | Project Cleanup | Fully updated the README and Roadmap to match the 1.0.1 specification. |
If you are upgrading from an older beta or missed the 1.0.0 documentation, here is a breakdown of the powerful systems permanently integrated into the plugin:
drones.yml): Active drones are saved automatically. If the server restarts or crashes, your drones resume their tasks upon startup.follow-gliding-player): Drones dynamically track and chase players actively gliding with Elytra wings.drone.send.players, drone.socket.place, and more.players-enabled and sockets-enabled switches./drone locate Command: Lost a drone? Run this command to generate a distinct particle trail leading directly to your landed drone (requires drone.locate).languages/*.yml (de, en, es, fr, ru, zh).****
🛸 Advanced Delivery Drones is a comprehensive Minecraft plugin for real-time item and animal transport via customizable physical drones.