
ADSAnitiray
Blast X-Ray, Freecam & ESP — legit-safe, 100% free, fully yours.Supports all versions.
Список изменений
ADSAntiray2 v5.0.1 – Summary
English
This release is mostly about fixing stuff that never actually worked. The decoy system got a complete rewrite – before, it counted hits but never used them, so scores stayed zero. Now it places ore‑bait in hidden stone near real ores and only triggers on targeted digging, plus it resets per deploy and decays over time. Several analysis algorithms were also corrected: OSI directness now compares movement angle to ore direction, AutoTool finally checks real tool usage instead of always giving 1.0, view analysis uses proper Minecraft geometry, and speed compares block hardness against tool tier.
A new bot detection module (9th) looks at rhythm, head‑lock, and constant speed, but with a low weight to avoid false bans. The scoring ensemble is now adaptive – modules with little data get less say, and if only one module fires while others stay low, it gets dampened.
The admin GUI got more useful: ore maps, decoy management, ban lists, and player detail pages now show all module scores and kick history. Performance is better with caching (5s) and bounded queues. Compatibility now covers 1.7 through 26.2 without crashing on old materials or missing methods. Version bumped to 5.0.1, with a few new config options and CSV export now includes tool type.
中文
这次更新主要是修了一堆历史遗留bug。诱饵系统之前完全是个摆设——命中计数和检测引擎各玩各的,分数永远为零,现在彻底重做,改成在真实矿石旁埋“矿石诱饵”,只有针对性挖掘才算,而且每次部署重置计数,命中还会随时间衰减。分析算法也纠正了几个关键错误:OSI 的直接性终于能比较移动方向和矿石角度了,AutoTool 不再永远给满分,视角计算用对了 Minecraft 朝向公式,速度判定也改用方块硬度和工具等级对比。
新增了第9个检测模块——机器玩家,综合节奏、锁头和匀速三个信号,但权重调低了,防止误伤正常挖矿道。打分方式也改了,现在按各模块的数据量算置信度,数据少的模块影响小,单个模块报警而其他都低时会自动压制。
管理界面更实用了,加了矿石地图、诱饵管理、封禁列表,玩家详情页能看到所有模块分数和踢出历史。性能方面加了5秒缓存和有界队列,兼容性覆盖1.7到26.2,不会因为旧版材质或方法缺失崩溃。版本号升到5.0.1,配置多了几个新选项,CSV导出也带了工具列。
