
7 Deadly Sins : Reworked
A feature-rich Paper 1.21.1 plugin introducing 70 custom enchantments, raid bosses, progression systems, and party-based gameplay inspired by the Seven Deadly Sins.
Список изменений
📜 7 Deadly Sins : Reworked — Version 1.0.4 Changelog
🚀 Initial Release
Welcome to the first public release of 7 Deadly Sins : Reworked.
This update introduces the complete foundation of the plugin, including enchantments, progression systems, raids, visual effects, and party support.
⚙️ Required Dependencies
Before installing 7 Deadly Sins : Reworked, make sure the following plugins are installed on your server:
- Paper 1.21.1+ (Purpur supported)
- PacketEvents
- PlaceholderAPI
- ParticleNativeAPI
Failure to install the required dependencies may result in enchantments, raids, particles, GUIs, or combat mechanics not functioning correctly.
✨ Added
Enchantments
link : https://docs.google.com/document/d/17fJnHpatrxrDZsVsfEVNmkHEsB6arhWseg_4GpfFDVw/edit?usp=sharing
- Added 70 custom enchantments.
- Added all Seven Deadly Sin enchantment categories.
- Added custom combat interactions.
- Added unique passive and active enchantment mechanics.
Visual Engine
- Implemented the Refined Visual Engine.
- Added optimized particle rendering.
- Added environmental particle integration.
- Added projectile-compatible visual effects.
- Added combat readability improvements.
Raids
- Added custom raid framework.
- Added Sinful Witch Raid.
- Added 7-wave progression system.
- Added custom boss encounter.
- Added raid reward handling.
- Added raid GUI management system.
Sins Factor
- Added advancement-based progression.
- Added permanent passive unlocks.
- Added Witch Slayer advancement.
- Added raid achievement tracking.
Party System
- Added party creation.
- Added party invitations.
- Added member management.
- Added private party chat.
- Added raid verification system.
- Added reward distribution integration.
Commands
- Added
/7sins - Added
/raids - Added
/party - Added
/sinsfactor
⚡ Performance
- Optimized particle calculations.
- Reduced unnecessary entity checks.
- Improved combat event processing.
- Improved packet handling efficiency.
- Reduced visual clutter during large-scale encounters.
🔧 Dependencies
Required:
- Paper 1.21.1+
- PacketEvents
- PlaceholderAPI
- ParticleNativeAPI
🎯 Developer Notes
This release establishes the core framework for future updates.
Planned future content includes:
- Additional raid bosses
- New advancement paths
- Mythic-tier enchantments
- Expanded Sins Factor progression
- Seasonal events
- New party activities
- Additional cosmetic effects
