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Плагины/7 Deadly Sins : Reworked
7 Deadly Sins : Reworked

7 Deadly Sins : Reworked

A feature-rich Paper 1.21.1 plugin introducing 70 custom enchantments, raid bosses, progression systems, and party-based gameplay inspired by the Seven Deadly Sins.

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Все версии7 Deadly Sins : Reworked 1.0.4.1

7 Deadly Sins : Reworked 1.0.4.1

Release22.06.2026

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📜 7 Deadly Sins : Reworked — Version 1.0.4.1

🚀 Hotfix Release

This is a minor hotfix update addressing critical bugs, balancing combat, and improving the overall visual experience of the new raid and menu systems introduced in 1.0.4.


⚙️ Required Dependencies

Before installing 7 Deadly Sins : Reworked, make sure the following plugins are installed on your server. Failure to install these dependencies may result in broken features, missing particles, or disabled enchantments.

  • Paper 1.21.1+ (Purpur is also supported)
  • PacketEvents
  • PlaceholderAPI
  • ParticleNativeAPI

✨ What's New & Improved

🖥️ Menus & UI

  • Unified Interface: Combined the separate Party and Raids menus into a single, cohesive "Party & Raids" GUI.
  • Raid Warnings: Added prominent difficulty warnings and prerequisite indicators (e.g., requires 1x Totem of Undying) to the raid selection menu.
  • Lore Readability: The specific Sin Category (e.g., Sloth, ✨, Wrath) is now displayed in the top-right corner of all Custom Enchantment book lore for easier identification.

⚔️ Enchantments & Crafting

  • Tome Crafting Exploit Fixed: Fixed a bug where players could manipulate the crafting grid to infinitely re-roll the "Random Tier 2 Sin Tome" outcomes. Enchantment outcomes are now permanently tied to the player until crafted.
  • "Sticky Buffs" Bug Fixed: Fixed a major issue where temporary buffs (like Feast of Souls, Bloodlust, and Sovereign's Reach) would permanently get stuck on a player's character after they logged out or the server restarted. All temporary combat buffs and debuffs will now correctly disappear.
  • Gluttonous Swarm Rebalanced: The silverfish spawned by Gluttonous Swarm no longer deal excessively disruptive vanilla knockback! They have been shifted into a pure damage threat, and their flying speed has been perfectly adjusted to make combat feel fairer.

🎆 Raids & Visuals

  • Hellfire Cleanup: Added a robust cleanup system to instantly remove lingering Hellfire particles during the Sinful Witch Raid, greatly reducing visual clutter and client lag.
  • Victory Beacon: Added a massive, high-intensity vertical victory beacon (made of End Rod and Portal particles) to make finding your hard-earned raid loot drops much easier!
  • Missing Visuals Added: Added missing particle animations for Gorging Defense (when successfully blocking damage), Unbowed (when negating knockback), Sovereign's Reach (when dealing cleave damage), and Gilded Execution (on execution).
  • Animation Direction Fixes: Fixed a bug where several visual effects were pointing in the wrong direction or failing to render. Particles for Plunderer's Strike, Bloodlust, Intoxicating Strike, Siege Breaker, Mutilation, Heavy Burden, and Hellfire Trebuchet now accurately track the attacker and target directions!

🎯 Developer Notes

This hotfix ensures the core features introduced in 1.0.4 remain highly stable, fair, and performant for all players. Enjoy the balanced combat and polished visuals!

🛠️ Core Systems & Stability

  • Passive Buffs Fixed: Addressed an issue where custom enchantment passives (like bonus Max HP or permanent Potion Buffs) would linger on a player if their enchanted item broke or was unequipped.
  • Improved Performance: Rebuilt the background systems managing all 7 Sin enchantments to safely handle temporary buffs without interfering with your normal vanilla potions.
  • Server Compatibility: Updated internal systems to fully support the latest Paper 1.21 updates, ensuring seamless anvil combining and item repairing without console warnings.

✨ Visual Overhaul

  • Cinematic Particles: Overhauled the particle rendering system! We completely replaced old, flat circle particles with new, dynamic "Cinematic" animations (Spirals, Expanding Rings, Directed Beams, Auras, and Slashes).
  • Upgraded the following effects to use the new Cinematic Particles:
    • Wrath: Berserker's Rage (Aura), Siege Breaker (Expanding Ring), Duelist's Spite (Slash)
    • Envy: False Idol (Implosion), Mimicry (Spiral)
    • Gluttony: Black Hole (Aura), Leeching Plague (Beam)
    • Sloth: Hibernation (Expanding Ring)
    • Lust: Fatal Attraction (Spiral), Intoxicating Strike (Aura)
    • : King's Resurgence (Totem Aura)
    • Greed: Dragon's Hoard (Dragon Breath Aura)

Файлы

SevenDeadlySins-1.0.4.1.jar(206.17 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.4.1

Загрузчики

Paper

Версии игры

1.21–1.21.11

Загрузок

51

Дата публикации

22.06.2026

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ID версии

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