
Vanilla Extreme
A vanilla-ish modpack for technical players. Has OP mods only at very end game to make it feel more vanilla like. Have fun! :D
Список изменений
1.2.0: The Craftable Blocks Update :D
Summary:
This update has quite a lot of changes.
First, this should be the last update to options.txt, but should remain consistent from here to still be set up to new players.
Mods added and a few removed, KubeJS GREATLY organized for assets and scripts.
Added various recipes.
KubeJS
Recipes!
The pack now has the recipes for all custom blocks.
Cleanup!
Files in kubejs has been organized.
But blocks have been changed to be better organized.
Sorry for inconvience but should be consistent from here.
Additions
Spyglass added to starting gear, for distance-horizons mod.
As well as a heads up to those of who don't get gobber installed with a link.
Theres also a new mechanic, when you fly above y 500 in the overworld, you'll be transported into the End dimension.
Fixes
Various commands have been fixed as I noticed them, such as the tick freeze.
KNOWN ISSUE: If you tick freeze, leave, and come back, the game will run normal, but be laggish, fixing will be toggling tick freeze again or relogging, turns out it's a carpet issue.
Changes
Warden now drops globs instead of entire ingots, effected by looting. Added various recipes for certain things, such as smelting cobbled end stone and tuff from the chipped mod.
Also fixed carpet-command resets that seemed odd.
Axe / Pickaxes can now be crafted with logs and stones to strip/cobbleize them.
You can now also craft charm chests via logs and planks or by logs directly.
Mods
Additions
Added DistanceHorizons, and AdvancementDebug(to fix crashes reloging on a client)
Removed
CTM
PolyLib - Leftover dependancy mod.
Updated
Cobblegen, Both mod and config. End is now properly blackisted in non end dimensions.
Do a Barrel Roll now enabled by default.
Issues
Tried to add Rug mod in this update but it caused errors I couldnt manage to solve that crashed rejoing a world the same session as leaving. Hopefully in the future perhaps, would reduce the mod count a small bit.
More Modrinth Mods :D
Doesn't matter much but I moved a lot of mods from overrides folder to the actual instance, as a lot has been ported to modrinth since :D