
Travel and Create Again
This is a kitchen sink magic-focused exploration modpack with Ice and Fire.
This is a kitchen sink magic-focused exploration modpack with Ice and Fire. Here there be dragons. You have been warned.
This is also a hefty pack, 500+ mods. 12 GB of RAM should be considered a minimum. You have also been warned.
This is a continuation of my modpack Travel and Create on CurseForge: https://www.curseforge.com/minecraft/modpacks/travel-and-create
The original Travel and Create was a rich, structure-filled world with highly crafted quests. This modpack carries most of that pack's mods forward, adding Ice and Fire and a lot of magic mods.
I have not created the bingo quests for this pack, but I may if people ask for it. There are so many mods in this pack with their own advancements that it didn't seem necessary. I did include Completionist's Index, which provides a 'get all the things' challenge.
I have not created lootbags for this pack. I think skipping them pushes for more exploration, which is good in this pack.
Non-exhaustive lists of mods by category:
World-shaping mods:
- Ice and Fire (dangerous, non-respawning enemies and more)
- Other mods from Alex, such as Alex's Mobs, Alex's Caves, and Rats
- Biome's o' Plenty and Oh the Biomes We've Gone (new biomes)
- Terralith and Tectonic (terrain generation)
- Ecologics, Ocean's Enhancements, and ✨ Reef (aquatic)
- Hearths and Charred Horizons (nether)
- Unusual End and Better End Cities (end)
- Integrated Dungeons and Structures and 10+ more structure mods
- The Aether and add-ons
- Blue Skies
- Aerial Hell
Experience-shaping mods:
- Shattered Legacy and keepInventory=true (don't bring dragons home! temporary hearts loss, no item loss)
- Origins, carefully selected to allow exploration
- Farmer's Delight and 20+ add-ons (so much food)
- Let's Do and 15+ add-ons (lots of food, some biomes, structures, and decor)
- Diet (a reason to actually eat some of that food)
- Bountiful (villagers need things)
- Better Combat and Simply Swords (more accurate swings, cool legendary weapons)
- Waystones (and the starter structure at spawn has a Waystone)
- Forgiving Void in the End and Aerial Hell (just hop down and loop around!)
Player Capability, Tech, and Magic mods:
- Create and lots of add-ons (processing and contraptions)
- Botania (a tech mod pretending to be a magic mod)
- Ars Nouveau and lots of add-ons (rune combination magic)
- Iron's Spells and Spellbooks (find scrolls and blast things magic)
- Occultism and Theurgy (magic-themed processing)
- Totemic (music-themed rituals)
- Enchanted (a faithful rebuild of the witch magic from Witchery)
- Small Ships and Immersive Aircraft (explore and fight dragons with vehicles!)
- Draconic Evolution (once you are at the top of all the other tech trees)
Fun:
- Guard Villagers, Smart Villagers, and other villager-improving mods
- 20+ decor mods like Beautify and Supplementaries
- 20+ toy mods like Redstone Jukeboxes and Archer’s Plushies
- Some unusual but useful mods like Chalk, Useful Spyglass, and Dis-Enchanting Table
- Music and games like Genshin Instruments and Table Top Craft
Immersion:
- Dynamic lighting and Sound Physics Remastered
- Paper Doll (see yourself) and Name Pain (immersive damage indicators)
- UX improvements like Better Third Person and Complementary Shaders
- 100+ small mods that make for a better overall experience
Multiplayer improvements:
- TPA++ (use /tpa as a non-admin to request to teleport to another player)
- What Are They Up To (Watut) (animations for chatting, in inventory, afk)
- PronounMC
Recommended additional mods:
- Integrated Dungeons and Structures- Alex's Mobs Integration https://www.curseforge.com/minecraft/texture-packs/idas-alexs-mobs
- KeyPreset /mod/keypreset (if multiple key presets would help you)
- Forgematica /mod/forgematica
Notes:
- No source code up yet, but I plan to
- A huge thanks to all modmakers everywhere
- This pack includes proof of permissive licenses for material it includes
