
The Hundredth Dawn
[EN/KR] Survive 100 days in this loot-driven zombie apocalypse, featuring a ruined city, escalating themed hordes, soulslike combat, and team permadeath.
Список изменений
Mid-run joining
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Fixed an issue where players joining an active run entered Adventure Mode after selecting Join Game.
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Mid-run participants now correctly enter Survival Mode and can place and break blocks.
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Players still remain spectators until they deliberately join the active run.
Loot balance
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Slightly increased the chance of finding food in city and underground railway chests.
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The increase primarily affects potatoes and raw meat, preserving the importance of furnaces and preparation.
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Slightly reduced the common-pool chance of finding plasters and bandages to account for the wider availability of healing potions.
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Medical items in the dedicated recovery pool remain unchanged to avoid an excessive healing nerf.
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Food and medical item stack sizes remain unchanged.
Burned infected fix
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Fixed an issue where zombies killed by lava could still transform into Burned infected.
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Corrected the entity detection logic to use the exact Forge registry ID.
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Burned infected that legitimately appear during the infernal phase remain unaffected.
Unchanged systems
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Horde composition, enemy attributes, day progression, potion tables, and combat-roll settings were not changed in this update.
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Existing worlds remain compatible; creating a new world is not required.
