
Thematic Superheroes Official Server
Сборка модов Thematic Superheroes Official Server для Майнкрафт 1.20.1 превращает игру в супергеройский экшен с десятками костюмов и способностей. Модпак включает оптимизации, карту, рецепты и автоподключение к официальному серверу, где можно соревноваться и объединяться с другими игроками.
Thematic Superheroes Official Server 1.6.6
Список изменений
v1.6.6 - Bugfixing, polishing, and generic balancing update
Criminal Changes
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Updated criminal AI, they no longer will fire at each other or damage each other.
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Criminals will no longer target passive mobs.
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Criminals will now retreat when low.
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Criminals will prioritize range to their advantage if they had a mid -> high range weapon.
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Criminals no longer drop their crowbars or other items.
Grounded Change
- Hits while flying now will reduce your active y-value until you hit y+3 (three blocks above the ground)
Kit Changes
These kit changes are not full reworks. Canidates on this list are still subject to change.
Cyclops
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Overall damage output reduced by 10%.
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Optic Prone now cancels active abilities and applies grounded for 2 seconds.
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Perfect angle now gives grounding.
Homelander
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Heartbreaker now requires you to hit a target after pressing the ability in order to activate it.
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Skullcrusher now requires you to hit a target after pressing the ability in order to activate it.
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Deafening Clap now requires you to hit a target after pressing the ability in order to activate it.
Daredevil
- Billy Club Staff max reach distance increased by 1.5 blocks.
Lanterns
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Grab construct will now restrict your other abilities from being active.
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Grab construct will now always do fall-damage, regardless of suit immunity.
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Willpower Minigun now arrives with 50 rounds instead of a full 200-round belt.
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Construct guns now hit softer in a lantern's hands, by up to 25% for the strongest of them and far less for the weaker ones. Applies to every corps.
Frenzied Swipes Change
- For the duration, each swing thrusts you forward. A landing critical hit has a 20% chance to deepen $(l:effect/bleed)Bleed$(/l) on the target by one stage, up to amplifier three.
Batman (G&M)
- Frenzied Swipes » (NEW) Winged Gust
Can only be used in the air. Slams you into the ground and throws everything nearby outward, then pins with Grounded for 6 seconds.
- Batswarm » (NEW) Crimson Feast
Surrounds you with bats that damage nearby enemies and leave them Bleeding, blinded and slowed. While anyone is still in radius, you life steal every 1.5 seconds, up to 30 HP.
Owlman
- Batswarm » (NEW) Perfect Counter
For 6 seconds, melee attacks from anyone you are looking at are negated entirely and reflected for half their damage. Attacks from outside your line of sight land as normal, and only five hits can be countered per use.
Zoom
- Stalk » (NEW) Terror Blink
Appear behind the nearest target three times over, with no travel time. Applies Cripple on third hit.
Red Death
- Batswarm » (NEW) Death Run
Grab whoever is in front of you and run. Pull them while applying bleed Bleed for the duration, then get thrown at the end for guaranteed fall damage.
"Lantern Corp" Batswarm
- No longer applies stun, stun is replaced with weakness.
Batman (DKOS)
- Batswarm » (NEW) Blood of El
Sweeping damage in front of you, applies to all targets in range.
Sinestro
- Embrace Fear, new description » "Drag everyone in range into their worst nightmares. For the duration they are lifted off the ground and torn at by the visions. Every hit they take, from any source, lands 20% harder.
Superman Kingdom Come
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Removed Seeing Red ultimate.
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Utility (40, 50) » (1, 10).
Speedsters
- Reduced overall speed by 20%.
Construct Changes
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Removed all cyberpunk guns from construct menus.
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Removed grenade launcher from menu.
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Passive charge speed increased by 4x.
Damage
Melee and tool construct damage is down 35% across the board. Power costs are unchanged - a construct is weaker for the same price.
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Flamethrower Damage 20 » 24 HP.
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Support Beam Damage 30 » 23.4 HP.
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Ice Axe Damage 27 » 21.06 HP.
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Bow Damage 17 » 20.4 HP.
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Dual Sword Damage 26 » 20.28 HP.
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Blade Damage 24 » 18.72 HP.
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Butcher Knife Damage 23 » 17.94 HP.
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Sledgehammer Damage 19 » 14.82 HP.
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Katana Damage 19 » 14.82 HP.
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Battle Axe Damage 19 » 14.82 HP.
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Baton Damage 19 » 14.82 HP.
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Scythe Damage 18.5 » 14.43 HP.
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Sword Damage 18 » 14.04 HP.
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Longsword Damage 18 » 14.04 HP.
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Trident Damage 18 » 14.04 HP.
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Baseball Bat Damage 18 » 14.04 HP.
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Mace Damage 18 » 14.04 HP.
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Spear Damage 17.5 » 13.65 HP.
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Golf Club Damage 17 » 13.26 HP.
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Cricket Bat Damage 16.5 » 12.87 HP.
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Crowbar Damage 16 » 12.48 HP.
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Frying Pan Damage 16 » 12.48 HP.
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Fire Axe Damage 15 » 11.7 HP.
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Wrench Damage 15 » 11.7 HP.
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Boxing Glove Damage 14 » 10.92 HP.
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Shovel Damage 14 » 10.92 HP.
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Fly Swatter Damage 12 » 9.36 HP.
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Extinguisher Damage 11 » 8.58 HP.
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Scissors Damage 9 » 7.02 HP.
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Hoe Damage 8 » 6.24 HP.
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Lighter Damage 4 » 3.12 HP.
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Chainsaw Damage 1 » 0.78 HP.
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Jackhammer Damage 1 » 0.78 HP.
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Fishing Rod Damage 1 » 0.78 HP.
Cost
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Ice Axe Cost 65 » 482.
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Dual Sword Cost 24 » 467.
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Blade Cost 16 » 436.
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Flamethrower Cost 50 » 373.
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Sledgehammer Cost 20 » 358.
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Katana Cost 10 » 358.
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Battle Axe Cost 25 » 358.
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Scythe Cost 30 » 350.
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Sword Cost 18 » 342.
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Longsword Cost 18 » 342.
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Trident Cost 18 » 342.
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Spear Cost 17 » 334.
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Golf Club Cost 14 » 327.
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Cricket Bat Cost 13 » 319.
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Fire Axe Cost 60 » 295.
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Boxing Glove Cost 30 » 280.
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Shovel Cost 10 » 280.
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Shield Cost 20 » 280.
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Fly Swatter Cost 8 » 249.
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Extinguisher Cost 12 » 233.
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Scissors Cost 10 » 202.
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Hoe Cost 10 » 186.
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Support Beam Cost 30 » 178.
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Butcher Knife Cost 75 » 151.
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Baton Cost 24 » 136.
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Baseball Bat Cost 36 » 132.
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Mace Cost 16 » 132.
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Bow Cost 15 » 128.
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Crowbar Cost 15 » 124.
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Frying Pan Cost 20 » 124.
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Wrench Cost 10 » 120.
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Guns Cost band 30-200 » 33-220 (+10%).
Range
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Spear Range 3 » 5.5 blocks.
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Support Beam Range 3 » 5.5 blocks.
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Scythe Range 3 » 5 blocks.
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Trident Range 3 » 5 blocks.
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Sledgehammer Range 3 » 4.5 blocks.
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Fire Axe Range 3 » 4.5 blocks.
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Chainsaw Range 3 » 4.5 blocks.
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Jackhammer Range 3 » 4.5 blocks.
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Longsword Range 3 » 4 blocks.
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Baseball Bat Range 3 » 4 blocks.
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Golf Club Range 3 » 4 blocks.
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Shovel Range 3 » 4 blocks.
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Hoe Range 3 » 4 blocks.
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Sword Range 3 » 3.5 blocks.
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Katana Range 3 » 3.5 blocks.
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Blade Range 3 » 3.5 blocks.
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Dual Sword Range 3 » 3.5 blocks.
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Ice Axe Range 3 » 3.5 blocks.
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Battle Axe Range 3 » 3.5 blocks.
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Cricket Bat Range 3 » 3.5 blocks.
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Mace Range 3 » 3.5 blocks.
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Crowbar Range 3 » 3.5 blocks.
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Baton Range 3 » 3.5 blocks.
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Fly Swatter Range 3 » 3.5 blocks.
Durability
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Flamethrower Durability 200000 » 2000.
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Support Beam Durability 28 » 45.
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Dual Sword Durability 30 » 39.
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Blade Durability 20 » 36.
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Scythe Durability 14 » 28.
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Baton Durability 7 » 24.
Bug Fixes
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Storm (x-uniform) tier is now correct
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Ooze invisibility is fixed
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Aerial charge teleportation bug
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Gift of the gods not applying effect
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On "New X-men" when you pop the ultimate your head disappears
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Banner transform issues
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Green Canary cannot fly
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Ooze bypasses claims as it drips
