Overworld Rework (and some other things too)
Changes
- Follow Player Rotation Disabled during Third Person
- removed colored Bundles
- Furnace and Blast Furnace Recipes for Raw Rock Salt
- Fresh Animations + Addons are now force-loaded
- chance of Wandering Trader & Skeleton Horse heads changed
Wandering Trader 1.0 -> 0.5
Skeleton Horse 0.25 -> 0.5
- Datapacks are now globally loaded for every world
- Spelunkery Salt Blocks are now replaced with Stone instead of Salt Ore during world gen
- Spelunkery Leather recipe remade using Salt from Salt mod
Mods
Added
- 3D Armor
- Fancy Block Particles
- Mouse Tweaks
- Traveler's Titles
Updated
- 3D Skin Layers
- Amplified Nether
- Bad Optimizations
- Balm
- Connectible Chains
- Countered's Terrain Slabs
- Elytra Trims
- Entity Model Features
- Entity Texture Features
- Forge Config Screens
- Fabric API
- Fabric Language Kotlin
- Geophilic
- Immediately Fast
- Incendium Biomes Only
- Item Physic
- JamLib
- Lithium
- ModernFix
- Moonlight Lib
- More Armor Trims
2 new armor trims
- No Raid Totems
- Not Enough Animations
- Paxi Plus
- Platform
- Shoulder Surfing Reloaded
- Sort it Out
- Unbreakable
- Vanilla Backport
Spring to Life, Bundles of Bravery, Armored Paws & Bats and Pots backported
Removed
i want to keep the pack more lowkey and vanilla friendly, BOP is a bit too much in my opinion
unnecessary and config didnt seem to work
really liked the idea but found at the heater uses coal even if unused, which is very unintuitive
- Glitchcore
- Not Just Biomes
too much overlap with Geophilic
same reason as BOP
- Oh The Trees You'll Grow
- Polymer
Resource Packs
Added
- Eating Animations+
- Eating Animations Compat
- Fresh Compats
- F.M.R.P
- Torches Reimagined
Updated
- Fresh Animations
- Fresh Animations: Details
- Fresh Animations: Emissive
- Fresh Animations: Quivers
- Fresh Animations: Spiders
Data Packs
Added