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Random Item Skyblock

Random Item Skyblock

Stranded alone in the void, build out your base from nothing but a trickle of random items with some fun twists and loads of custom features to spruce it up!

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Все версииRandom Item Skyblock 3.0.0

Random Item Skyblock 3.0.0

Release2 нед. назад

Список изменений

Alchemy 1.21.4 update: 40 new custom items with near-infinite variation! Official RIS Wiki!
111 new advancements and 2 new pets! Complete settings revamp with 26 new settings!


✨ Additions

  • Added Alchemy (36 new Alchemy Items)
  • Added Compendium Alchimiae
  • Added Secrets to Alchemy to the first few Item Traders spawned per player and the Written Book variation pool
  • Added 17 new Alchemy Item settings as well as individual toggles for each Alchemy Item
  • Added 8 new Written Book quotes from ThatOtherAndrew, Vr_North, elixirs_, HellsMinimum, Equ1vocate, SaltyDucKling
  • Added 17 new advancements to the Random Item Skyblock tab
    Bundle-ception, Crammed, Overflowing, Spot!, Moro!, Undead Horseman, Infested, Mob Slaughter House, Air Lift, Rocket Flight, Maximal Thrust, Star of the Show, Rocket Launcher, Loot Box!, Shifty Loot, Notch Apple, Snow Generator
  • Added 9 new advancements to the new Special Items tab
    Stonks, Block Street Buyer, Special Sale, Redstone Activated, Nice Try, Powered Off, Item Farm, Item Factory, Stack Overflow
  • Added 85 new advancements to the new Alchemy Items tab
    Mysterious Chapters, Secrets of Old, Transmuted Knowledge, Transmutation!, It's a Science, Alchemical Enthusiast, True Alchemist, Auto-Refill, Redstone Alchemy, Nicolas Flamel The Legendary Alchemist, True Random, Worthless, Abysmal, Improvements, Perfection, Masterpiece, Locked, Component Connoisseur, Attribute Alchemist, That'll Last, Sus, Hmmmm, Keep Your Secrets Then, That's Not a Totem!, Low Budget, Paxel, Multitool, Honey Where Are My Leggings?, Cover Me With Junk, I Can't See!, Hat Fashion, Plated Elytra, Enchanted? Oh-, Over-Enchanted, Mendfinity, Cross-Bow, Tasty, All Powerful…?, Houdini, Surprise Gift, Oops..., Zero Calories!, Finally Some Good Creaking Food, Forgiving Cocktail, Fine Wine, Full Gallon, Second Life, Boss Bar, Downsizing, Go Big or Go Home, Decimated, One Hit Man, Vaporized, I am Speed, Ka-Chow!, Supersonic, Bouncy Castle, To the Moon!, Double Down, Generational, Componential, Loot Loot!, Buying in Bulk, Super-Duper, Ancient Architecture, Exterior Designer, Ctrl+C Ctrl+V, Controlled Demolition, Refined Knowledge, Sherd Augmentation, Full Focus, Standardized Blueprints, Average Coal Vein, Clean Slate, Unlucky, Inflation, $ Profit $, Overeducated, 1 Shulker 2 Shulker No Shulker Filled for You!, Especially Special, Stack Size Transmutation, Bigger Stacks, Max Stack, Moving Day, Divide By Zero
  • Added 2 new named pets! 🐾
  • Added random item drops to brushing Suspicious Sand/Gravel
  • Added Loot Box Shulkers setting enabled by default adding a few extra items to Shulker Boxes given to players
  • Added a new destroy range particle preview to destructive Special Items with a setting to toggle it
  • Added ris.destroy_range_preview trigger to individually toggle its visibility
  • Added setting Multiplier Unstackable Count (set to 4 by default)
  • Added setting Dispensable Special Items which now controls if they can be activated by dispensers (not droppers) and which ones
  • Added setting Dispensed Special Item Delay which sets the PickupDelay of dispensed Special Items
  • Added another button to set the item giver delay in the General Settings tab
  • Added Reset Defaults option to settings menu with confirmation and function settings/_reset_defaults that resets settings and calls ../_load_settings
  • Added setting Refresh Settings Menu
  • Added loot table and wrapper function custom_items/give_all for creative use
  • Added wrapper function settings/_settings -> msgs/settings
  • Added a ratings notification sent out in chat after 3h active playtime
  • Added Random Item Skyblock Wiki link to reload message and Compendium
  • Added a link to report bugs to the reload message and Compendium
  • Added pack.png pack icon!

📦 Updates

  • Updated item, block, and jigsaw lists to 1.21.4 (5 new jigsaws!)
  • Added potions/ominous_bottle with all its variants
  • Added potions/suspicious_stew with all its variants
  • Updated checks for the bundle to use #bundles with the addition of colored bundles
  • Revised bundle related advancements
  • Removed void_totem_trigger advancement and function custom_items/totem/trigger, now run from main, improved checks look for death_protection component instead of the item
  • Added #ris:chest_boat entity tag replacing chest_boat references because we now need to have unique entities for each wood type despite their just being variants I guess
  • Updated pack format from 48 to 61

🔧 Changes

  • Nerfed unstackable multiplication count from 16 to 4 (max stack size still 16)
  • Reworked Command Block Minecarts to now drop loot generally (1-3+ chests + other loot)
  • Removed Command Block Minecart from the dupe_blacklist item tag
  • Command Block Minecarts can now also be dropped as well as placed to activate their function
  • Changed Overpowered Command Blocks setting (op_cmd) to no longer buff the amount of loot dropped by Command Block Minecarts and trades given to Item Traders by the Knowledge Book
  • Split Overpowered Command Blocks into 2 settings: Multipliable Special Items (special_item_dupe), Command Block Special Item Count (cmd_special_items)
  • Changed setting Command Block Special Item Count to accept any number 0-64 dynamically
  • Expanded setting Traders Sell Special Items with a 'Limited' option that allows the trades but limits its stock referencing the Command Block Special Item Count setting (new default)
  • Replaced setting Debug Stick Removed Block Drops with a percentage based setting Debug Stick Block Drop Chance
  • Changed setting Multipliable Shulker Boxes to multiply filled shulkers by x2 instead of x16 with the Item Multiplier
  • Filled Bundles now pop out of Shulker Boxes being duped so as not to be included
  • Revamped settings menu into 3 sub-sections: General, Special Item, Alchemy Item
  • Added valid input ranges to button hover text in numeric settings
  • Highlighted selected settings with a lighter shadow_color
  • Highlighted certain clickable text with a darker shadow_color
  • Added [] around the clickable commands in the reload message
  • Rewrote some settings: Same Random Items, Void Totems, Special Item Effects, Multipliable Shulker Boxes, Multipliable Written Books, Overpowered Command Blocks, and other small tweaks
  • Revised the reload message item giver delay message for clarity and brevity
  • Moved the customized advancements to new Special Items tab
  • Set customized advancement to hidden to hide category contents until unlocked
  • Changed customized advancement to require Special Items to be enabled to unlock
  • Moved Expert Item Identifier advancement to Special Items tab
  • Switched Special Item description color from red to gray
  • Removed jigsaw/structure block destruction warning from item description (in favor of destroy range particle display)
  • Renamed Random Item Trader to Item Trader when spawned in (similar to (Random) Item Generator)
  • Added multiplier fail sounds/particles when ris.failed_dupe tag is added with function custom_items/chain/fail
  • Added generator delay particles shown every cycle when enabled and not generating
  • Added snowflake particles for when jigsaws spawn icebergs at the bottom of the world
  • Changed Jigsaw monster_room feature, tries to face entrance towards player
  • Inverted ris.receive_items trigger sounds, disabling now plays the lower pitch ding
  • Switched trigger text to actionbar
  • Clarified PhoenixSC head description from "items received" to "item rate"
  • Shortened Repeating Command Block description 'a Random Item Generator' -> 'an Item Generator'
  • Changed container_chaos advancement to be hidden and after loot_box
  • Halved the amount of warped_spore particles released by Random Item Traders when spawned
  • Added setting Retag Old Tags, moved and renamed function retag_old_tags to settings/general/retag_old_tags/retag
  • Removed constant support for old tags, retag_old_tags function remains but must be run manually or from settings (only required once on loaded generators/dupers for really old RIS worlds)
  • Switched true_void_walker trigger from tick to location (slower)
  • Trimmed reload message (skywars line) to better fit in chat
  • Swapped reload message player names around for accuracy
  • Changed advancement tab/root name visuals, removing bold in favor of shadow_color
  • Renamed references of Jigsaw to Jigsaw Block to match the item name (item id lacks "block" unlike other blocks)
  • Capitalized instances of "Special Item"
  • Applied title case to settings list
  • Depluralized the individual Special Items settings menu

🐛 Fixes

  • Added right click protection to custom knowledge_book items, returning them
  • Fixed lazy loaded generators from spawning more than 5 items while unloaded/not entity processing
  • Fixed all Command Block Minecarts turning into loot, now only those placed by players and dispensers will drop loot by observing the Fire initial data value and Command
  • Command blocks can now spawn stacks of bundles (since they don't stay stacked without max_stack_size component)
  • Bundles can now be duped excluding their max_stack_size (so they don't stay stacked when picked up)
  • Custom items dropped from breaking containers and spawned from vaults/trial spawners/ominous item spawners are tagged with ris.spawned_item (will no longer activate custom stuff)
  • Item Multipliers can only dupe items with the ris.tagged_item tag
  • Disabling the Item Timer (setting) now immediately fills up the Next Item bar
  • Aligned debug stick block drops to the center of the block
  • Fixed dead players receiving items
  • Fixed spectators able to receive items from the item giver
  • Fixed some advancements being granted to nearby spectators
  • Fixed Same Item random player selection for heads could pick spectators/non-receivers
  • Updated the pedro advancement, it can now properly be re-achieved after removing it with commands
  • Fixed player_head_checks function detection from custom_data= to custom_data~ (works if more custom data is present)
  • Fixed RoarkCats and Ziplaw creator heads still functioning when Special Items disabled with new predicate creator_heads/enabled
  • Fixed Star Gazer advancement from triggering with void totems and improved trigger with predicate flag is_on_ground over an nbt check
  • Improved gotta_spawn_em_all/cute_and_cuddly advancement trigger function with new entity tag ris:spawnable and ris.spawnable_old tag replacing reliance on ris.retagged, also now used to help name pedro
  • Added value checks so maxCommandChainLength, commandModificationBlockLimit don't override larger values when increased

🗂️ Structural Changes

  • Removed untamable entity_type and untamable_fix function
  • Added Zombie/Skeleton Horse Spawn Eggs to the loot table custom_items/other with the baked in Tame:1b component (also removed from item tag list all_items)
  • Modified custom_items/tag_item function run from ../item to return differently for custom items allowing them to activate 1 tick sooner as soon as they're registered
  • Removed msgs/reset_feedback previously run by all chat buttons with a gamerule sendCommandFeedback toggle (no longer works like it did before :\ )
  • Reorganized the settings folder so that each setting has its own sub-folder with enable, disable, msg, and anything else related (msg pulled from the old msgs/settings which now references these)
  • Moved default settings from load to function settings/_load_defaults
  • Moved trigger functions into new trigger folder, renamed to match their triggers, and optimized structure with scores
  • Removed tag ris.hand_dropped, replaced by Dispensable Special Items setting and inverse ris.ejected_item tag
  • Staggered scheduled advancements/main_<n> functions so they don't converge on the same tick at times
  • Switched the generator delay to modulo the ris.generator generator score with its speed in cycles per generation (2 for Item Generators, dynamic score for alchemy generators)
  • Split custom_items/structure/spawn into /get_structure and /place storing the template name in data for ease of access elsewhere
  • Restructured and optimized the custom_items/chain/dup_item function checks with return and a new item tag dupe_blacklist (applicable when op_cmds setting off)
  • Added tag ris.contains_items to function custom_items/tag_item to optimize usage in dupe functions (also checks for container_loot)
  • Switched some ris.failed_dupe tag additions to call advancements/nice_try instead (same functionality)
  • Switched generator disabled particles to call custom_items/repeat/off instead (same functionality)
  • Added custom_items/trader/knowledge function that handles knowledge_book specific Special Item effects (moved out from ../trader as a wrapper function)
  • Optimized and secured custom_items/trader/add_trade with loot replace and blank items instead of loot spawn (was possible to give traders specific item trades with perfect positioning)
  • Removed custom_items/trader/spawn (moved into ../knowledge) and added ../trade_items function to slightly optimize adding new trades
  • Random Item Traders now keep their ris.trader tag and are instead temporarily initiated with ris.new; old Traders will not work with certain new Knowledge items
  • Added function mine_other and mine_other_container run by block_mine when run at a position without a #ris:debug_breakable block, mines block with touch (drops items if container)
  • Removed redundant block checks in custom_items/debug/debug and moved positioning ~ ~-0.1 ~ out to custom_items/item
  • Renamed custom_items/debug/... replacing block-break/block-mine with block_break/block_mine
  • Replaced repeated break effects in block_mine with a call to block_break
  • Added loot tables for each individual Special Item under custom_items/special/.., custom_items/op & ../special and the function custom_items/debug/block_mine now reference these
  • Upgraded the drop checks in the function custom_items/debug/block_mine to use a loot table custom_items/debug_block_mine and loot replace
  • Added sub block tag special_blocks now referenced by debug_breakable
  • Optimized and standardized name visibility checks for generators/multipliers with the new function custom_items/name_visibility
  • Optimized generator/multiplier spawn functions with return and removed name visibility tags/nbt (auto-set by visibility function)
  • Optimized custom_items/repeat/same_item and ../dif_item for to use item replace instead of data modify for Same Items setting
  • Moved position alignment from custom_items/item to ../chain/chain and ../repeat/repeat for consistent usage
  • Renamed custom_items/toggle_name to name_toggle
  • Changed objective ris.bundle_use to type dummy incremented by advancement unbundled_trigger and new objective ris.drop_item
  • Renamed function advancements/bundle to bundle_use and objective ris.bundle_use to ris.bundle_use
  • Renamed Special Item setting jigsaw_block to jigsaw to match item id
  • Replaced void totem damage effect with damage command
  • Renamed custom_items/totem/ folder to ../void_totem/
  • Reorganized advancement file structure for my sanity (there wasn't any before)
  • Moved loot tables ris:chests/... into ris:loot/chests/...
  • Renamed loot table custom_items/special to other
  • Moved potions/all loot table references into custom_items/other
  • Replaced instances of nbt={Item:{id:""} with if items entity @s contents
  • Renamed instances of dup with dupe in settings and function names
  • Combined custom_items/chain/dupe_item into custom_items/chain/dupe (feasible post restructuring)
  • Renamed void_range predicate to y_range_void to match other conventions
  • Updated y_range_ predicates to work in non-vanilla (custom) dimensions (assumed to have overworld height)
  • Optimized custom_items/structure/clear_spawned_blocks combining the two fill commands with a new tag ris:structure_jigsaw
  • Moved all instances of item custom_data into the ris namespace ({custom_item:1b} -> {ris:{custom_item:1b}})
  • Switched instances of data storage minecraft:ris XXX.YYY to ris:XXX YYY
  • Updated tp commands used to rotate with rotate command

Файлы

Random Item Skyblock 3.0.0.mrpack(553.56 KiB)
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Release

Номер версии

3.0.0

Загрузчики

Fabric

Версии игры

1.21.4

Загрузок

186

Дата публикации

2 нед. назад

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