Hello! This small update adds some balancing changes and adds back a mod that I removed for some reason.
Since the point requirement has been changed, please check if your parasites still evolve correctly, do "/srpevolution getphase" in your world, if parasite points go above the point requirement, do "srpevolution setphase #" to fix your parasites (# = the phase you are currently in) Then again, only use this if you've noticed your parasites don't seem to be evolving!
This is the last update that will add new mods (for real now), now the next updates will completely focus on balancing changes.

A somewhat lightweight Scape and Run: Parasites modpack, aiming to be fair but still very challenging, to maintain performance, and use mods to make survival possible.