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Genesis

Genesis

A Vanilla+ Modpack that merges Alpha/Beta elements with the modern builds, alongside adding a few QoL features and enhancements.

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Все версииGenesis 2.0.0

Genesis 2.0.0

Release17.10.2025

Список изменений

Update 2.0.0

THIS will likely be the last update for the modpack, as it's quite a substantial update, and I need a break from it after this. In retrospect, there were many things about the modpack that I felt needed some adjustments here and there, so I unlisted the modpack's page for a while and redid the entire thing, rewriting the description, recording a new video, and gathering new screenshots. As far as the modpack itself goes, I've removed, added, and changed a LOT of mods. The modpack is in a good place now, having been practically overhauled, and I don't feel it needs any additional updates, outside of some bugfixes, if needed.

Removals

  • Removed the Trinkets and Elytra Slot mods. Trinkets in particular was causing some conflict because of Map Atlas. The Atlas Trinket was right in the way of the Inventory changes made by NostalgicTweaks, and I decided I want those changes to take priority. Frankly, if I could disable or move the Map Atlas trinket, I wouldn’t have to do this, but alas, my hand was forced.
  • Removed the Cloud Layers mod. It was neat for a while, but it just became a pain to work with, and I’d prefer letting NostalgicTweaks take control of the clouds. This also means you can now choose whether you want Fast or Fancy clouds. They both work for every style, so pick your favorite! Oh, Flat clouds are the most accurate for the Classic style though.
  • Removed the Entity Model Features and Entity Texture Features mods… because the modpack has no resource packs that make use of these mods.
  • Removed the Programmer Art Continuation resource pack.

NostalgicTweaks Changes

  • As a result of the Trinkets and Elytra Slot removal, the Old Inventory Screen tweak is re-enabled on all styles except Modern.
  • Adjusted the Level, Experience, and Saturation (when Hunger is enabled) displays to no longer be exclusive to the inventory screen. They now appear on the HUD at all times.
    • Level and Experience have special formatting, as well, appearing next to each other instead of above and below one another. Alongside this, the text even changes to match the style. In the Classic and Alpha Styles, they say “Level” and “Experience” respectively, mimicking how text UI would look back then. Meanwhile, in the Beta Style, “Experience” is changed to simply say “EXP” instead, giving the impression of the UI being slightly more refined and modernized.
  • The in-game Version Text no longer displays what “Style” is currently selected. It was adding needless bloat to the UI.
  • The Title Screen Version Text no longer says “[Version] Style.” Instead, it now displays the version of Minecraft being replicated by the Style. “c0.30” for the Classic Style, “a1.1.2_01” for the Alpha Style, “b1.7.3” for the Beta Style, and “1.20.1” in the Modern Style.
  • The Hitbox Overlay/Outline at any block in your crosshair now changes to match the version, being a static flashing block in the Classic Style and the vanilla outline in all the other styles. You no longer have the mesh of both, as I no longer feel like it was necessary.
  • Stamina has been entirely adjusted, to allow longer sprinting at the cost of a greater penalty if Stamina reaches 0. To be specific, you can now sprint for 10 seconds (was 5), face a 15 second penalty while exhausted (was 10), and exhausted regen halves to 30 seconds while moving (was 20).
  • Accounting for the removal of Cloud Layers, the Alpha and Beta styles now have their clouds at their appropriate heights. This means Alpha clouds will be very very close to the ground.
  • If Hunger is enabled in the Beta Style, the modern Hunger bar will now appear instead of a text display. The Beta Style is supposed to be a conglomerate of Beta 1.7.3 and Beta 1.8. So consider this one area that blurs the line only if enabled. Experience still uses the text display, however.
  • The Mods and Quit buttons on the Pause and Title Screens are now removed in the Classic, Alpha, and Beta styles for accuracy. Preferably, you won't need to access the mod config as I feel it’s in a fine place right now, but if accessing the mod menu is a must, opening the mod menu is bound to the ` key. Remember, NostalgicTweaks config is bound to ‘O’ as well!
  • The Classic Lighting Engine tweak is now favorited in the Classic Style to allow quick disabling if you want to play the Classic style but still want standard lighting.

Additions

  • Added the CreativeCore and AmbientSounds mods. I realize ambient sounds are an acquired taste, so it can be disabled if desired, but I personally looove the vibes of the Alpha/Beta visuals with nice ambient sounds. The config has been adjusted so some ambient sounds are quieter than the default, and one ambient sound that especially bugged my tinnitus was muted entirely.
  • Added the owo-lib, SushiBar (core), and Chai’s Inventory Sorting mods, because inventory sorting is a nice vanilla+ feature I should’ve added sooner!
  • Added the Chain Armor Recipe mod that makes chainmail armor craftable, because Chainmail is cool, and feels like a good enough feature to make into a craftable armor piece for this modpack.
  • Added the Cut Through mod, so no longer will you have to break grass to attack with a sword!
  • Added the Diagonal Fence, Windows, and Walls mods, alongside their required PuzzleLib core, so that can happen now. Mostly for convenience!
  • Added the CraftPresence mod and its associated Core! This mod enables Discord Rich Presence with Genesis.
  • Added the Bundles Crafting Backport mod, simply adding a crafting recipe for the Bundle into the game, so now it’s actually usable in Survival!
  • Added the Simple Quiver mod, that adds a quiver that functions like a Bundle, able to hold 256 arrows! It goes on your chestplate slot. The removal of Trinkets sadly removes its potential dedicated slot. Hey, blame Map Atlas, it doesn’t let you disable the Trinkets support. Anyway, the Quiver was a feature from the Alpha days that never got added, so I figured, why not?
  • Added the Paxi mod, that enables making Datapacks force load into all new and previously created worlds. As a result of this…
    • Added the “More Recipes: Petrified Oak Slabs” Datapack by Selah. This makes Petrified Oak Slabs, the legacy Wooden Slabs that behaved like Stone Slabs, into a craftable item. As for how you craft it, you simply smelt an Oak Slab in a furnace to create a Petrified Oak Slab!
  • Added the Stack Size Edit mod (and stacc-api). This mod increases the item stack limit to 99, referencing early Indev and Classic builds! However, I’m well aware this is an acquired taste, so the mod’s config is disabled by default. I think it’s cool, so I’ll probably be playing with it, but if you don’t want to, you don’t have to. If you do want to, enable it via the config. (Will require a restart!)
    • The admittedly quite interesting side effect of this is that, even while it’s disabled, Bundles can hold 99 items in total instead of 64.
  • Added the Gravestones mod (and its core) by Pneumono_. This adds gravestones that’ll be at your last place of death and will contain your items. That doesn’t mean all your items are safe, though! Over the course of an hour, your EXP contained within the gravestone will decay overtime. And once an hour passes, all your items will drop and obey the default five minute despawn timer. Better be quick!

Miscellaneous

  • With the top of the inventory now freed up, status effects will now appear at the top of the inventory to account for EMI. EMI in general saw some extremely minor adjustments as well. The rightmost Index’s “lookup history” page was replaced with an “Empty” page, meant simply for freeing up screen space if you want the Craftables UI but not the Index.
  • Dynamic Lighting is now enabled by default. I feel like Dynamic Lighting isn’t too intrusive, but you can always disable it with the config if you don’t want it. The config can be easily accessed from the Video Settings. (Dynamic Lighting doesn’t work in the Classic Style as long as the Classic Lighting Engine tweak is enabled.)
  • Waystones now always spawn in villages if possible. Remember, when crafting a Waystone for your base, naming it “Home” will allow you to fast travel back to your base by simply clicking the Scroll button in your inventory!
  • Added the No More Horizontal Logs resource pack, for players who want the classic feel of logs not being able to be placed horizontally. It’s entirely optional.
  • The GoldenDays Alpha/Base resource packs were updated, meaning cool new stuff! Too much to list here, but to give an example, door sounds will now be randomized again, playing either the opening or closing sound at random when toggling it, like in the old days!
  • All included mods were updated to their latest versions.
  • As described earlier, the Modrinth page has been completely overhauled and redone, better describing the modpack and what’s in it, as well as giving useful tips that I wish I could provide in-game.
  • Included alongside this update is a zip file containing all the 2.0.0 NostalgicTweaks presets for each Style. If you accidentally delete one, or you wish to use the styles in your own NT-focused modpack, go ahead.

Known Issues

  • Sadly can’t really get a fix for this one; The Waystones interface has an Inventory Sort button just kinda floating in the middle of the UI. I don’t know why it’s there but I can’t seem to get rid of it.
  • Also outside of my control, and even outside of Poetic✨’s control, Leather Armor can’t be properly dyed while GoldenDays is enabled. Especially here, I’m not sure there’s anything I can do about that. If you care so much about dying leather armor, you’ll have to disable GoldenDays.
  • When Dynamic Lighting is enabled, holding a torch in the Beta Style will somewhat bug out the smooth lighting surrounding chests. It’s very minor and will vanish as soon as the torch is put away.
  • (Retroactively adding this one after the release of 2.1) None of the intended Resource Packs are included in this release. This is fixed in 2.1.0.

Файлы

Genesis 2.0.0.mrpack(316.28 KiB)
Основной
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Genesis Styles.zip(20.43 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.0.0

Загрузчики

Fabric

Версии игры

1.20.1

Загрузок

80

Дата публикации

17.10.2025

Загрузил

ID версии

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