
FrameWalk Mobile
High-performance Fabric 1.21.11 pack for Android (Pojav/Mojo) made by ScrewedSause on modrinth and youtube
Список изменений
FrameWalk Mobile v1.1.0 This update focuses on aggressive memory management and rendering shortcuts to hit a stable 60 FPS on budget ARM chips (Helio P35/A03s). We’ve gutted the remaining vanilla bottlenecks to lock the frame rate at the screen's max refresh rate.
➕ Added for Performance Podium: Essential bypass to run the latest Sodium builds on Pojav without crashing.
Methane: Replaced the entire lighting engine. By disabling shadows and light calculations, we gained a massive FPS overhead.
ModernFix (UPDATED): Drastically lowered RAM usage and patched several engine-level leaks that cause mobile crashes.
C2ME & Noisium: Multi-threaded world generation. Moving and loading chunks no longer causes the "stutter" common on 8-core mobile CPUs.
Exordium: Throttled the HUD/GUI rendering. This stops the hotbar and inventory from eating GPU cycles needed for the world.
Enhanced Block Entities: Converted chests and beds from laggy "entities" into optimized blocks.
Cull Less Leaves & More Culling (UPDATED): Aggressively stops the GPU from rendering any hidden geometry or transparent leaf layers.
ThreadTweak: Optimized how the game handles tasks across the phone's CPU cores to prevent overheating/throttling.
BadOptimizations (UPDATED): Added for micro-stutter fixes in the renderer that Sodium misses.
➖ Removed / Replaced Iris (Optional): Removed from the base config to save overhead. Shaders are NOT for low end phones that try to get anything close to 60 FPS on this hardware.
Standard Sodium Configs: Wiped and replaced with a low-poly/fast-draw preset.
Redundant UI Mods: Removed any non-essential HUD mods that were adding to the "ImmediatelyFast" workload.
Vanilla Lighting: Effectively disabled via Methane to prioritize raw frame throughput.
⚙️ Recommended Pojav/MojoLauncher Tweaks Renderer: Use Zink (or HolyGL if Zink stutters on your specific A03s variant).
Resolution Scaler: Set to 50-60% (use 25% if you really want more fps for some reason, go on im not gonna judge you).
Allocated Memory: Lock at 1200MB - 1500MB. Assigning more will cause Android to kill the app, meaning the game will crash.
