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Модпаки/Flowers & Demons 2
Flowers & Demons 2

Flowers & Demons 2

A large modpack introducing many dimensions to explore, unique lore, and more

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Все версииLike Reality Like Time

Like Reality Like Time

Beta14.07.2026

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BETA-2 LIKE REALITY LIKE TIME

WORLDS MADE IN BETA-1 ARE NOT COMPATIBLE WITH BETA-2+ WORLDS

(For general information, BETA-1 was an unready version of the modpack that never got any public release)


ADDITIONS


  • You can now sprint faster on grass paths
  • Added the 'Chudsphere' and 'Golden Chudsphere' joke mobs and related features
  • Fully implemented all JITL Dimensions
  • Added 4 new dimensions along with various different mechanics and an optional world-changing story + events
  • Vastly overhauled Voxrac adding 2 new bosses and a new dungeon structure, along with more mobs
  • Added 1 new nether biome
  • Added various new bosses
  • Horses can now be equipped with Ender Chests
  • Added various new mobs to The Otherside
  • Added various new mobs
  • Added 2 new mobs to The Factory
  • New ender eyes obtainable post main-progression
  • Redid the entire end dimension for like the 5th time now i cant decide on anything with this dimension im sorry
  • Added dimension title thingies for places dimensions
  • Many spawn eggs now have unique textures
  • Added Mouse Tweaks
  • Added a trash slot to the inventory
  • Readded blood mechanics
  • Basically every dimension key/portal items are now reobtainable instead of being onetime (unless i forgot some)
  • Key Inscribing Stations now have a crafitng recipe
  • Added summoning scrolls
  • Occultores now can spawn in more places
  • Expanded cameras and taking pictures
  • Certain gamerules now occur on world creation
  • Multiplayer support
  • Added mobs to spawn on the surface of Arcana
  • more stuff i forgot

CHANGES


  • Vethea changes
  • Redid all Twilight Dimension quests
  • All Twilight Dimensions now have unique requirements to unlock and access
  • The Infinity Golem is now summonable in normal gameplay
  • Redid the ENTIRE Main Progression
  • Replaced FTB Quests with Odyssey Quests
  • Removed Moolands (due to change to Modrinth)
  • Removed The Twilight Forest (due to change to Modrinth)
  • Actually finished the main menu
  • Voxrac's entrance structure now spawns in more biomes
  • Removed the annoying spikes from Abyashin along with unfitting structures
  • Cleaned up The Boiling Point's generation
  • Replaced boiling point ash with blackstone
  • Grass is no longer weirdly green in Pale Gardens and other biomes
  • Scanners and Outer Universe Teleporters are no longer normally craftable
  • Dame Fortuna boss quest fix
  • Changed some Wonderland subdimension's names (again)
  • All ender eyes now have other uses
  • Various fixes
  • Unamplified the nether because i was FORCED to by a mod
  • Disabled various useless messages when opening a world or the game itself
  • Disabled all photosensitivity features by default for accessability
  • Garhenna is no longer passively harmful to the player
  • Removed Just Parry
  • Places dimension shaders work now
  • Merged similar and duplicate items & blocks
  • Replaced Shadow Wood and leaves with Derelict wood and leaves
  • Red Eyelings can now spawn below y0 in Dustopia
  • Removed Decipedes and Shadow Walkers
  • Culled filler Overworld content in an attempt to making general performance better
  • the menu is dark now because i cant do anything about it, blame the dulling for not having a config
  • Removed Oculus for incompatibility reasons
  • Doom Stars are no longer able to drop any dimension keys now (for balancing reasons)
  • Changed Nightmare Bed and Twilight Clock crafting recipes
  • Glyshro is now unlocked through The Undergarden
  • Nerfed The Wither significantly
  • If one dies in Mortum, The Slip, Skythern, Dustopia, or The Halls Of Torture, they will respawn in Limbo
  • Removed all (possible) guide books from spawning when creating a world
  • Fixed Vintage textures
  • Cave_Game changes
  • Removed overpowered/unbalanced items
  • Moved The Temple Of Duality to Gardencia
  • Light sources no longer get destroyed by mobs in The Deep Void
  • Lowered Titania's and Mox's health
  • Mobs spawn naturally in the Arcana labyrinth similarly to original F&D
  • various nether mobs now drop molten shards
  • more changes i forgot

KNOWN ISSUES


  • Most mob idle sounds disappear in creative mode after changing dimension with commands
  • Random crashes very early in loading (very rare now)
  • Ghost items appearing in Abyashin (appear to have no major effect on performance other than log spam)
  • Very long world loading and creation times (world creation DOES work though)
  • Loading into a new dimension takes a while after The Dulling have grown large enough
  • The game can very very rarely crash when entering the chat screen very fast after exiting the inventory
  • The game can just rarely crash when loading a world for no reason
  • 'Out Of Memory' crashes can sometimes happen in Terrania, Euca, and Cloudia if only 8GB is allocated (this doesnt happen in other dimensions)
  • Nedris Entrances & Mold Nests spawn in Vethea, The Lost Interfold, and other dimensions with applicable biome tags

about the known issues, i sometimes dont encounter most of these issues at all for a while or they all happen a lot for whatever reason for like a day or 2 so your experience might vary depending on your system and performance

Файлы

F&D 2 [BETA-2].mrpack(82.58 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

BETA-2

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

71

Дата публикации

14.07.2026

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ID версии

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