
Flowers & Demons 2
A large modpack introducing many dimensions to explore, unique lore, and more
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BETA-2 LIKE REALITY LIKE TIME
WORLDS MADE IN BETA-1 ARE NOT COMPATIBLE WITH BETA-2+ WORLDS
(For general information, BETA-1 was an unready version of the modpack that never got any public release)
ADDITIONS
- You can now sprint faster on grass paths
- Added the 'Chudsphere' and 'Golden Chudsphere' joke mobs and related features
- Fully implemented all JITL Dimensions
- Added 4 new dimensions along with various different mechanics and an optional world-changing story + events
- Vastly overhauled Voxrac adding 2 new bosses and a new dungeon structure, along with more mobs
- Added 1 new nether biome
- Added various new bosses
- Horses can now be equipped with Ender Chests
- Added various new mobs to The Otherside
- Added various new mobs
- Added 2 new mobs to The Factory
- New ender eyes obtainable post main-progression
- Redid the entire end dimension for like the 5th time now i cant decide on anything with this dimension im sorry
- Added dimension title thingies for places dimensions
- Many spawn eggs now have unique textures
- Added Mouse Tweaks
- Added a trash slot to the inventory
- Readded blood mechanics
- Basically every dimension key/portal items are now reobtainable instead of being onetime (unless i forgot some)
- Key Inscribing Stations now have a crafitng recipe
- Added summoning scrolls
- Occultores now can spawn in more places
- Expanded cameras and taking pictures
- Certain gamerules now occur on world creation
- Multiplayer support
- Added mobs to spawn on the surface of Arcana
- more stuff i forgot
CHANGES
- Vethea changes
- Redid all Twilight Dimension quests
- All Twilight Dimensions now have unique requirements to unlock and access
- The Infinity Golem is now summonable in normal gameplay
- Redid the ENTIRE Main Progression
- Replaced FTB Quests with Odyssey Quests
- Removed Moolands (due to change to Modrinth)
- Removed The Twilight Forest (due to change to Modrinth)
- Actually finished the main menu
- Voxrac's entrance structure now spawns in more biomes
- Removed the annoying spikes from Abyashin along with unfitting structures
- Cleaned up The Boiling Point's generation
- Replaced boiling point ash with blackstone
- Grass is no longer weirdly green in Pale Gardens and other biomes
- Scanners and Outer Universe Teleporters are no longer normally craftable
- Dame Fortuna boss quest fix
- Changed some Wonderland subdimension's names (again)
- All ender eyes now have other uses
- Various fixes
- Unamplified the nether because i was FORCED to by a mod
- Disabled various useless messages when opening a world or the game itself
- Disabled all photosensitivity features by default for accessability
- Garhenna is no longer passively harmful to the player
- Removed Just Parry
- Places dimension shaders work now
- Merged similar and duplicate items & blocks
- Replaced Shadow Wood and leaves with Derelict wood and leaves
- Red Eyelings can now spawn below y0 in Dustopia
- Removed Decipedes and Shadow Walkers
- Culled filler Overworld content in an attempt to making general performance better
- the menu is dark now because i cant do anything about it, blame the dulling for not having a config
- Removed Oculus for incompatibility reasons
- Doom Stars are no longer able to drop any dimension keys now (for balancing reasons)
- Changed Nightmare Bed and Twilight Clock crafting recipes
- Glyshro is now unlocked through The Undergarden
- Nerfed The Wither significantly
- If one dies in Mortum, The Slip, Skythern, Dustopia, or The Halls Of Torture, they will respawn in Limbo
- Removed all (possible) guide books from spawning when creating a world
- Fixed Vintage textures
- Cave_Game changes
- Removed overpowered/unbalanced items
- Moved The Temple Of Duality to Gardencia
- Light sources no longer get destroyed by mobs in The Deep Void
- Lowered Titania's and Mox's health
- Mobs spawn naturally in the Arcana labyrinth similarly to original F&D
- various nether mobs now drop molten shards
- more changes i forgot
KNOWN ISSUES
- Most mob idle sounds disappear in creative mode after changing dimension with commands
- Random crashes very early in loading (very rare now)
- Ghost items appearing in Abyashin (appear to have no major effect on performance other than log spam)
- Very long world loading and creation times (world creation DOES work though)
- Loading into a new dimension takes a while after The Dulling have grown large enough
- The game can very very rarely crash when entering the chat screen very fast after exiting the inventory
- The game can just rarely crash when loading a world for no reason
- 'Out Of Memory' crashes can sometimes happen in Terrania, Euca, and Cloudia if only 8GB is allocated (this doesnt happen in other dimensions)
- Nedris Entrances & Mold Nests spawn in Vethea, The Lost Interfold, and other dimensions with applicable biome tags
about the known issues, i sometimes dont encounter most of these issues at all for a while or they all happen a lot for whatever reason for like a day or 2 so your experience might vary depending on your system and performance
Файлы
F&D 2 [BETA-2].mrpack(82.58 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
BETA-2
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
71
Дата публикации
14.07.2026
