
Dungeon Train Pack: A Lore-Rich Roguelite RPG Adventure
Adventure time inspired dungeon crawler on a train. Procedurally generated carriages on a infinite sable physics train. Rich narrative, with custom made mods for a completely unique experience.
Список изменений
Dungeon Train modpack v0.492.0 — bundles Dungeon Train v0.492.0 + Sable for NeoForge 1.21.1.
0.492.0
Faster world generation between special zones
The train's world generator now skips its special-zone terrain work (nether mountains, biome forcing, track-bed checks) on chunks that are provably outside those zones — most of the ride. Chunk streaming in the overworld stretches costs roughly a third less server time, so long rides stay smoother, with terrain byte-identical to before.
- Overworld gaps between zones generate ~25-40% faster; upside-down band ~38% faster
- Terrain and biomes are unchanged everywhere — existing worlds continue seamlessly
0.491.0
Same seed, same world: band layout is now seed-deterministic
Creating a world with a fixed seed now always produces the same nether-band mountains, biome front, and band layout — previously each fresh world rolled its own internal layout seed even with the seed box filled in. The band terrain system also now activates before the very first spawn chunks generate, so early chunks can no longer miss band biomes, and any biome-override error is now logged instead of silently baking the wrong biome. Existing worlds are unaffected.
- Fixed-seed worlds now reproduce the same band terrain and biome front
- Band biomes can no longer be missing from the first-generated spawn chunks
- Silent biome-fallback errors are now logged
0.490.0
AI label on machine-translated languages
The language-selection list now marks Dungeon Train translations that have not been human-reviewed with a small faded blue AI label next to the Dungeon Train logo, so you can tell at a glance which translations are machine-generated.
- Human-reviewed languages keep the solid logo with no label
0.489.0
Vote on the books other players wrote
Community books now end with a page from the train itself: it asks whether you enjoyed the book, with thumbs up / thumbs down (or just press Y / N from any page). Voting closes the book, the train answers in chat, and the burn takes your side — green flames for a yes, red for a no, with the usual orange still flickering through. Votes travel back to the rails and quietly shape how often that book is found by other travellers.
- A dimmed, train-voiced vote page appears after the last page of player-written books
- Y / N hotkeys vote instantly from any page
- Green / red tinted burns for voted books — Death Notes keep their soul burn
- Popular books surface more often in loot, panned ones ride quieter
Found books always burn again
Fixed a wedge where chest books could get stuck as their built-in stand-in when the community pool had nothing new to offer — they now resolve properly (repeats allowed) and always burn after reading, like any other book of the train.
