
Dungeon Train Pack: A Lore-Rich Roguelite RPG Adventure
Adventure time inspired dungeon crawler on a train. Procedurally generated carriages on a infinite sable physics train. Rich narrative, with custom made mods for a completely unique experience.
Список изменений
Dungeon Train modpack v0.512.0 — bundles Dungeon Train v0.512.0 + Sable for NeoForge 1.21.1.
0.512.0
Known cheat mods now switch the world to Free Play
Dungeon Train's balance and global stats assume a level playing field. Installing a known cheat mod (x-ray, automation/cheat clients, and similar) now runs the world in Free Play for the session — advancements and stats don't count toward your profile while the mod is present, the same way changed Adventure Item Stats settings already do. Removing the mod and restarting restores normal play. The known-mod list also updates online, so newly-flagged mods are recognised without a mod update.
- Worlds with a known cheat mod installed run in Free Play (session-only — remove the mod to restore normal play)
- The join notice names exactly which cheat mod was detected
- Editor and dev commands (editor, save, reset, package, export, import) now switch a normal run to Free Play too
Loot enchant levels now scale with how far you've travelled
Naturally-spawned enchanted gear — chest loot, mob equipment and villager trades — is now capped at an enchant level that rises with the carriage difficulty: vanilla levels early on, climbing by one every ten difficulty tiers. This keeps enchant power in line with your progress even when an enchantment cap-remover mod is installed. Without such a mod nothing changes, since loot never rolls above vanilla levels anyway.
- Early-game loot stays at vanilla enchant levels; the ceiling rises the deeper you travel
- Applies to chest loot, mob gear and villager trades alike
- With an enchant cap-remover mod installed, loot no longer jumps to absurd levels early — it tracks your depth
0.511.0
End Crystals stay with the train
End Crystals placed inside a train carriage used to be left behind the moment the train started moving. They now ride along, locked smoothly to their carriage as it travels — including through curves and Nether transitions.
- End Crystals baked into carriages ride with the train instead of being left at the spawn point
- Smooth, jitter-free: the crystal is drawn from the carriage's own motion, so it stays glued to the deck
0.510.0
Saved ride photos are tagged for the gallery
When you press Save on a ride photo from the death screen, that photo is now flagged as one you chose to keep, so it stands out in the online photo gallery. Only applies when online features are enabled.
- Death-screen 'Save' now marks that photo as user-saved online
- A new Saved filter surfaces the photos players kept
0.509.0
Modpack now includes Sodium + Iris
The Dungeon Train modpack now bundles Sodium for a rendering-performance boost and Iris so you can drop in your own shaderpacks. Both are enabled by default; Iris ships with no shaderpack selected, so there's no performance cost until you add one. (Modpack only — the standalone mod jar is unchanged.)
- Sodium 0.8.12 enabled by default for better FPS
- Iris shader loader included — add any shaderpack in the shaderpacks folder to turn on shaders
- Perf-neutral out of the box: no shader cost until you enable a pack
Dungeon Train settings in the Options menu
Dungeon Train's client settings are now reachable straight from Minecraft's Options screen (both the main menu and the pause menu) via a new 'Dungeon Train…' button under the FOV slider — no need to know the X-menu keybind. The screen gathers the display-scale controls (on their own Editor Settings page), an Internet Connection on/off switch, the ride-photo chat log, and a new Snapshot Max Resolution setting that caps how large your ride photos are captured (AUTO keeps the automatic 1080p–2160p behaviour). Every option has a hover description.
- New 'Dungeon Train…' button in the Options screen (main menu + pause menu)
- Snapshot Max Resolution setting caps ride-photo capture size (AUTO = automatic)
- Internet Connection toggle to turn all online features on or off
- Hover descriptions on every setting
0.507.0
New Credits page in the main menu
A book icon in the top-right of the title screen opens a Credits page — the people who made Dungeon Train, and everyone who translated it, shown in your language.
- Meet the team: Brennan Hatton (Designer & Developer) and Wilson Taylor (Narrative Director), with photos and bios
- Translation credits list every human translator, the languages they worked on, and how much of each they contributed
- The whole page, bios included, is translated into all 19 supported languages
- A 'Support the Developer' button links to the Ways-to-Help page
Sharper ride photos with shaders or Distant Horizons
When you play with Distant Horizons plus a shader pack (or Fabulous graphics), Dungeon Train now captures your death-screen ride photos at a higher resolution — up to 1440p or 2160p depending on your frame rate — instead of the standard 1080p, so those far-horizon, shader-lit vistas keep their detail. Without that combination nothing changes: photos stay at the usual resolution. Each photo also records which graphics setup it was taken with.
- Ride photos captured at up to 1440p/2160p when using Distant Horizons + shaders or Fabulous graphics
- Resolution adapts to your frame rate so a busy machine isn't pushed harder
- No change for standard setups — photos stay at their usual quality
