
Zoom Extended
An overly configurable zoom mod with extensive customization.
Список изменений
Zoom Extended Beta v0.1.0
Initial Beta Release
Zoom Controls
- Added highly configurable multi-step zooming with dedicated controls for zooming, zooming in, zooming out, and opening settings.
- Added Hold and Toggle zoom activation modes.
- Added configurable remembering of the previously selected zoom step.
- Added an option to reset the selected zoom step when joining or changing worlds.
- Added an option to disable zoom input while menus, inventories, chat, and other screens are open.
- Added separate Zoom In / Next Step and Zoom Out / Previous Step keybinds.
- Added clean zoom-step behavior without intrusive step/status messages.
Zoom Steps
- Added a configurable zoom-step system supporting 2–64 zoom levels.
- Added 20 zoom steps by default for fine zoom control.
- Added a default zoom range of 2x–64x magnification.
- Added configurable minimum and maximum zoom magnification.
- Added automatically generated, smoothly distributed zoom levels between the selected minimum and maximum.
- Added configurable default zoom-step selection.
- Added Clamp and Wrap behavior when moving past the first or last zoom step.
- Added an option to reverse the direction of zoom-step controls.
- Added an in-settings preview of the currently generated zoom range and zoom multipliers.
Mouse-Wheel Zooming
- Added an option to invert mouse-wheel zoom direction.
- Added configurable numbers of zoom steps moved per scroll.
- Added separate smoothing duration specifically for mouse-wheel zooming.
Zoom Animations
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Added independently configurable zoom-in and zoom-out animations.
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Added separate zoom-in and zoom-out transition lengths.
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Added a global animation-speed multiplier.
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Added optional smooth animations when changing between zoom steps.
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Added optional tick-based / quantized zoom animations.
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Added configurable animation tick counts for stepped animations.
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Added configurable overshoot strength for Back-style animations.
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Added 12 easing styles:
- Linear
- Ease In
- Ease Out
- Ease In/Out
- Sine
- Cubic
- Quartic
- Quintic
- Exponential
- Back
- Elastic
- Bounce
Camera & View
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Added configurable minimum FOV protection for extreme zoom levels.
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Added an optional extreme-FOV clamp to prevent zooming below the configured minimum FOV.
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Added an option to completely hide the first-person hand and held item while zooming.
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Added an option to apply the zoomed FOV to the first-person hand when it remains visible.
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Added configurable HUD behavior while zooming:
- Normal — leaves the HUD untouched.
- Fade — applies a configurable cinematic darkening effect.
- Hide — completely hides the HUD, crosshair, and hotbar while zooming.
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Added configurable HUD fade strength.
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HUD hiding is enabled by default for a clean zoomed view.
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Hand and held-item hiding is enabled by default while zooming.
Mouse Sensitivity
- Added automatic zoom-relative mouse sensitivity.
- Mouse sensitivity can automatically decrease as magnification increases for much more precise aiming at high zoom levels.
- Added configurable relative-sensitivity strength.
- Supports fully proportional 1/zoom sensitivity scaling or weaker custom scaling.
- Relative sensitivity adjustment is enabled by default.
Zoom Sounds
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Added configurable zoom sound feedback.
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Added a master switch for all zoom sounds.
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Added separate sound toggles for:
- Entering zoom.
- Leaving zoom.
- Changing zoom steps.
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Added a short tick-style sound when changing zoom steps.
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Added configurable sound volume.
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Added configurable base sound pitch.
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Added configurable step-pitch variation across the zoom range, allowing stronger zoom levels to produce progressively different pitches.
Entity Rendering Optimization
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Added an optional zoom-aware entity rendering optimization system.
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Entity optimization is disabled by default and can be enabled manually.
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Added Zoom Only and Always optimization modes.
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Added multiple ready-made optimization profiles:
- Conservative
- Balanced
- Aggressive
- Custom
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Added adaptive entity-render-distance scaling based on current zoom strength.
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Added a configurable minimum magnification before zoom-only optimization begins.
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Added a configurable minimum adaptive-distance scale for extreme zoom levels.
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Added an option to preserve normal player rendering distances.
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Added individually configurable rendering distances for:
- Players
- Hostile mobs
- Passive mobs
- Dropped items and projectiles
- Other entities
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Manually changing optimization distances automatically allows fully custom optimization behavior.
Configuration
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Settings are organized into:
- General
- Animation
- View & Scroll
- Steps
- Sound & Feedback
- Optimization
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Added per-page Reset to Defaults controls.
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Added persistent configuration saving between game sessions.
Technical
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Fabric keybind integration with fully remappable zoom controls.
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Added support for smoothly applying zoom directly to the camera FOV.
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Added compatibility-focused handling for camera FOV, first-person rendering, HUD rendering, mouse input, and entity render distances.
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Licensed under Apache License 2.0.
