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Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.
[(Neo)Forge & Fabric 1.18.2-1.21.11] Overhauls mob AI for a true stealth experience. Hunted by what they see, hear, and sense.
[FORGE] Sound & Stealth - 1.20.1 - 6.3.0
Список изменений
Sound Attract v6.3.0 for Forge 1.20.1
Changelog:
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The Proto will develop a scout at the location of significant sounds (specifically, those with a weight greater than 10). Depending on the sound weight, the scout summoned will vary: lower weights will result in a Sigil, while higher weights will bring forth a Verva.
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Proto's shell (the biomass sphere) will shift its growth direction toward the source of sound if a player is detected nearby.
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A "hive tumor" will be triggered if the cumulative sound weight exceeds 500 over a certain period. This causes the infected entity to become frenzied and accelerates biomass building. Actions such as shooting, voice chatting, and running generate high sound weight.
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The Delusionare can now teleport the swarm to your position when it picks up high-weight noises (those above 20).
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Proto will now accurately apply debuffs and marks to players.
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You can use scent camouflage to mask your scent after being marked by Proto, effectively reducing its impact.
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Weaken the sound muffling.
P.S. Please be cautious, as Proto can hear any sounds made on the biomass!
