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Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.
[(Neo)Forge & Fabric 1.18.2-1.21.11] Overhauls mob AI for a true stealth experience. Hunted by what they see, hear, and sense.
| !Piston smasher trap — redstone in motion !Entering swimming (prone-like) — squeezing through tight spaces | Attract to Sound: Telereceptors Mobs with working eyes, ears, and nose. Mobs react to gunshots, footsteps, explosions, voice chat. Mobs can trace your footsteps to follow you home. Mobs have realistic vision, making stealth and camouflage practical. | !Explosion — TNT triggered by redstone !Bee pollinating — ambient attention |
Platforms & Versions
- Forge, NeoForge & Fabric
- Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11
- Latest v6.3.3 for Forge & Fabric 1.20.1
🧰 Core Features
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Sound Attraction:
- Mobs investigate sound events (blocks, entities, items, modded sounds)
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Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
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Camouflage System:
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
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Scent System:
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
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Raid System:
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
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Muffling & Materials: Wool, solids, liquids, thin blocks alter sound propagation
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Group AI: Leaders, followers, edge scouts, spacing, and dynamic sector scanning
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Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
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Creek: Walking on a configurable list of blocks will make the creek sound
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Configurable Everything: Human-readable TOML with guided comments
🔌 Integrations
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TacZ (Forge/NeoForge/Fabric): Realistic decibels, attachment reductions, muzzle-flash visibility
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Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
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Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
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Simple Voice Chat (Forge/Neoforge/Fabric): Dynamic radius based on live mic loudness
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Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
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Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
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CSGrenade (Forge): Mobs can't see through smoke, flash, and run away from fire bomb
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Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
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Enhanced AI (Forge/NeoForge/Fabric): Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
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Other Gun Mods: Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via
soundIdWhitelist+rawSoundDefaults -
Hot Bath: Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster.
🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
📣 For Modpack Authors
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