
Youkai's Homecoming-unofficial-port
Unofficial 1.21.1 port of Youkai's Homecoming. Original by lcy0x1, ported by yinyuze. Contains essentially all 1.20.1 content.
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Youkai's Homecoming-unofficial-port 4.2.6
Release07.06.2026
Список изменений
4.2.6
Bug Fixes
- Fixed a server-crashing infinite loop in FastProjectileAPI's collision detection:
IEntityCache.foreach()could enter an unbounded triple loop when a projectile had abnormal velocity, causing the server to hang indefinitely. Added section traversal bounds to cap iteration at a safe maximum. - Fixed abnormal projectile velocity causing runaway chunk scanning:
BaseProjectilenow validates velocity each tick, clampingNaN,Infinity, or vectors exceeding 100 blocks/tick to zero before com✨g collision. - Fixed progressive danmaku lag that worsened over time: bullets were performing collision checks against every other bullet in the same area, creating O(n²) scaling. Bullets now skip collision with other projectile entities since bullet-to-bullet hits have no gameplay effect. This eliminates the quadratic slowdown without reducing bullet count or visual density.
Файлы
youkaishomecoming-4.2.6.jar(9.49 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
4.2.6
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
468
Дата публикации
07.06.2026
